age-series / ElectricalAge

Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.
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game minecraft minecraft-forge mod simulation

Minecraft Mod - Codename : ELN

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Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.

Look at the official project website electrical-age.net and the Wiki to get general information.

This is a fork of Electrical Age, maintained by Jared Dunbar (jrddunbr) and Graham Nothup (Grissess), with the intent to add features and push for active development, which is incorporated back into the main distribution as they see fit.

PLEASE NOTE

We only upload our mod to the GitHub releases page, the Modrinth page, and the CurseForge page. If you download this from anywhere else, it's a bad idea. You can verfy the jar is still intact by using PGP to verify the jar's PGP signature that is generated for the most recent releases and shared on GitHub.

How to get started

ElectricalAge is Minecraft 1.7.10 compatible only. Forge is needed.

  1. Visit the releases page on GitHub for the latest stable build.

  2. Download the latest build, and add the jar to your launcher. Be sure that you are using Forge 1.7.10, revision 1614.

  3. Launch, and have fun!

  4. Download the test world.

Building from source

You can compile and launch the current development version. Download or clone the base branch. Then build and launch using Gradle:

$ git clone https://github.com/jrddunbr/ElectricalAge.git
$ cd ElectricalAge
$ ./gradlew setupDecompWorkspace
$ ./gradlew runClient

Contributing

We appreciate any help from the community to improve the mod. You can find more information here.

ABOUT

Here is some highlighted features:

A better simulation

Electrical simulation with resistive and capacitive effects. Behavior similar to those of real life objects.

Multiple electrical machines and components

Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...

Break the cube

Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, which allows a significant reduction of the consumed space by electrical installations.

Night-lighting revisited

Lamps, switches, captors, ...

Small and big electrical consumers

From lamps and electrical furnaces to miners and transporters...

Incredible tools

X-Ray scanner, flashlight, portable mining drill...

Interoperability

Old redstone circuits can be exploited with electrical <-> redstone converters.

Game lifetime/complexity extended

A consequent list of new raw materials and items...

CURRENT STATE

Electrical Age is still in Beta. Use at your own risk and do map backup frequently and between mod updates.

MAIN DEVELOPERS

MAIN CONTRIBUTORS

Code/models:

Languages:

TO BE UPDATED

Mod promotion:

The full list of contributors is available here.

LICENSE

The source code of this mod is licensed under the LGPL V3.0 licence. See http://www.gnu.org/copyleft/lesser.html for more information.

Most graphics and all 3D models are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/. These should all be attributed to the Electrical Age team, with the following exceptions:

Some graphics are public domain. These are:

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