This project aims to create a software capable of compute a promising solution in an acceptable amount of time in order to maximize the rewards for a given state of the Fishing Jigsaw game.
Fishing Jigsaw is a non-deterministic problem which is difficult to compute its best solution since in order to find it, the software would have to compute all possible states of the current board which is very expensive.
The approach used to solve the the game tree is a breadth-first search (BFS)-like algorithm that exhaustively explores all possible board configurations and figure placements to compute the optimal actions for solving the puzzle.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks!
git checkout -b feature/AmazingFeature
git commit -m 'Add some AmazingFeature'
git push origin feature/AmazingFeature
Distributed under the MIT License. See LICENSE
for more information.
Discord - @aguunu
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