Closed mattpilf closed 3 years ago
It's like that on purpose. People can strategize different actions based on what they would like to mix and match and boost. There is also a comment on the output of the setinfo command, when you use it with a set, that informs people that multiple additive set bonuses stack.
It's like that on purpose. People can strategize different actions based on what they would like to mix and match and boost. There is also a comment on the output of the setinfo command, when you use it with a set, that informs people that multiple additive set bonuses stack.
Why would you have something like the King of Mages go that has charisma go from -3000, to -6000, to 3000?
Was extra -3000 only justified from items 6, 7, and 8 equipped? Surely a -3000 would've been a full nerf on diplomacy.
Or Ainz Ooal where xp goes from .5, to 0, to .5 again.
Was it your intention to only have 0 xp at at items 8 and 9.
The intention was for set part bonuses to stack so the full bonus / nerf is given when all pieces are equipped.
nothing that you described is unintentional and will not change.
When sets are equipped it adds the previous bonuses of partial sets, which often have negatives. This leads to to say Ainz Ooal set having 0 xp for 8 items, or all the King of Mages, King Titan, and Emporer set having -3000 on stats from bonuses when full. This is why I assume this wasn't the intent.
To fix: take final set bonus for that set, but allow multiple different sets with different set bonuses.