aikaterna / gobcog

RPG Adventure Cog for Red v3
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Set Bonus are stacked causing 0 xp on some, and -3000 on full sets #368

Closed mattpilf closed 3 years ago

mattpilf commented 3 years ago

When sets are equipped it adds the previous bonuses of partial sets, which often have negatives. This leads to to say Ainz Ooal set having 0 xp for 8 items, or all the King of Mages, King Titan, and Emporer set having -3000 on stats from bonuses when full. This is why I assume this wasn't the intent.

To fix: take final set bonus for that set, but allow multiple different sets with different set bonuses.

aikaterna commented 3 years ago

It's like that on purpose. People can strategize different actions based on what they would like to mix and match and boost. There is also a comment on the output of the setinfo command, when you use it with a set, that informs people that multiple additive set bonuses stack.

mattpilf commented 3 years ago

It's like that on purpose. People can strategize different actions based on what they would like to mix and match and boost. There is also a comment on the output of the setinfo command, when you use it with a set, that informs people that multiple additive set bonuses stack.

Why would you have something like the King of Mages go that has charisma go from -3000, to -6000, to 3000?

Was extra -3000 only justified from items 6, 7, and 8 equipped? Surely a -3000 would've been a full nerf on diplomacy.

Or Ainz Ooal where xp goes from .5, to 0, to .5 again.

Was it your intention to only have 0 xp at at items 8 and 9.

Drapersniper commented 3 years ago

The intention was for set part bonuses to stack so the full bonus / nerf is given when all pieces are equipped.

nothing that you described is unintentional and will not change.