Closed LokVokun closed 1 year ago
Hi, please post this on the pinned issue for Adventure 4.0 issues instead: https://github.com/aikaterna/gobcog/issues/423
I would move it for you but there's no issue migration to a currently open one. Thanks in advance.
Complete these first
Command name
!a / !adventure
Expected Behavior
Normal spread of boss to general monsters.
Current Behavior
Adventure version: 4.0.0
There is about an ~80% chance that anybody who starts an adventure will generate a Dragon / Boss encounter.
Possible Solution
Steps to Reproduce
Context (Environment)
This has caused users to become disinterested in the adventure game because it's extremely difficult to solo Dragon / Boss monsters and needing a raid call about 4+ times an hour to get anywhere is quite extreme.
It's possible this drop rate has increased as one specific user has the ability to use hundreds of million/billion/trillion gold to NV and catapult their level to 800+ (of 1000?)
Is boss rate tied to user level(s) at all?
Yes, one user was able to NV multiple trillions of gold -- this might be an area to consider investigating of boss rates are tied to user levels / rank / etc somehow.
Detailed Description
Possible Implementation