ajnirp / depixelizing

Implementation of http://research.microsoft.com/en-us/um/people/kopf/pixelart/
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Reproducing the Article Results #2

Open RoyiAvital opened 9 years ago

RoyiAvital commented 9 years ago

Hello, How good can you reproduce the results of the original article?

Thank You.

ajnirp commented 9 years ago

Up until the Voronoi-based reshaping stage, we did decently well: https://www.youtube.com/watch?v=n4UP7V_Ev0g

We couldn't reproduce the entire article due to lack of time, though. We got as far as the b-spline fitting stage before we ran out of time and had to submit our work for grading. Things that remain: optimizing the b-splines and add fills. I could send over our incomplete results if you want.

RoyiAvital commented 9 years ago

I see. What will it take from you to finish it? How much time?

ajnirp commented 9 years ago

Hi, sorry for the delay in responding.

Both of us are in our final semester at college and are not actively working on this. Once we find the time - which is likely to be after we graduate in a couple of months, we will port the existing code to C++ to make it run faster and pick up where we left off, completing the implementation. Our ultimate goal is to integrate this with an NES emulator.

RoyiAvital commented 9 years ago

Sound great.

I think it is better to finish the development in MATLAB and only then move to C.

If you keep the MATLAB work, I will be able to step in.

ajnirp commented 9 years ago

I think it is better to finish the development in MATLAB and only then move to C.

We haven't developed anything in MATLAB as of yet - if you look at the code, our work was almost entirely done in Python, which was fine for prototyping, but somewhat slow to run. Hence our plan to move to C++ or C.