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albedo-engine
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albedo
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
MIT License
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Refactoring
#1
Closed
DavidPeicho
closed
2 years ago
DavidPeicho
commented
3 years ago
[ ] save the flattened BVH as well as flattened mesh indices / attributes, and then simply copy that to the GPU without saving the intermediate SSBO on the CPU