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alcoranpaul
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DunGen
Procedural Dungeon Generator made for Flax Engine
MIT License
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Infinite loop
#50
alcoranpaul
opened
4 weeks ago
0
Failing to create new setting
#49
alcoranpaul
closed
4 weeks ago
1
// TODO: use a bool to toggle debug draw
#48
alcoranpaul
opened
4 weeks ago
0
// TODO: Set random chance to a setting
#47
alcoranpaul
opened
4 weeks ago
0
// WhatIf: have an option for random position or predefined position - Say Room A needs to be near Room C
#46
alcoranpaul
opened
4 weeks ago
0
// TODO: Set max attempts to a setting
#45
alcoranpaul
opened
4 weeks ago
0
// TODO: Have a setting for randomized rooms or predefined rooms
#44
alcoranpaul
opened
4 weeks ago
0
// WhatIf: remove bounding from from settings and just call the method
#43
alcoranpaul
opened
4 weeks ago
0
// TODO: Remove Debug methods, probably in another class for the editor like DataDebugger
#42
alcoranpaul
opened
4 weeks ago
0
Ability for Gameplugin to produce dungeon
#41
alcoranpaul
opened
4 weeks ago
0
added Content Folder
#40
alcoranpaul
closed
4 weeks ago
0
modify DebugPath and Settings Path
#39
alcoranpaul
closed
4 weeks ago
0
Adding to project does not initialize DunGenSetting
#38
alcoranpaul
closed
4 weeks ago
4
Pre alpha
#37
alcoranpaul
closed
1 month ago
0
// WhatIf: use dependency injection rather than Singleton
#36
alcoranpaul
closed
1 month ago
0
Set Room dimensions in Editor and Settings
#35
alcoranpaul
closed
1 month ago
0
Test on actual project
#34
alcoranpaul
closed
4 weeks ago
1
Combine Mesh
#33
alcoranpaul
opened
1 month ago
0
Implement ModelGeneration by Theme
#32
alcoranpaul
opened
1 month ago
0
At 6 time generating dungeon it crashses
#31
alcoranpaul
opened
1 month ago
0
Generate using Prefab Rooms
#30
alcoranpaul
opened
1 month ago
0
Generate a room until all rooms requested are populated
#29
alcoranpaul
closed
1 month ago
1
Should add a bool if we want to spawn models beyond the boundary box
#28
alcoranpaul
opened
1 month ago
0
Option for when if no rooms are found, either generate a new room or combine them at the center
#27
alcoranpaul
opened
1 month ago
0
When getting Outer Nodes not getting all correct nodes
#26
alcoranpaul
closed
1 month ago
3
What if in DataGenerator's Paths is just a hashset of Vector3?
#25
alcoranpaul
opened
1 month ago
0
What if convert `List<Room> Rooms` into just a list of Vector3?
#24
alcoranpaul
opened
1 month ago
0
WhatIf/Todos in VSCode
#23
alcoranpaul
opened
1 month ago
0
Convert tentativeGCost variable into using delegate function
#22
alcoranpaul
closed
1 month ago
0
Generate Pathrinding -> Spawn Rooms -> Connect rooms
#21
alcoranpaul
closed
1 month ago
0
Add room setting Rules?
#20
alcoranpaul
opened
1 month ago
0
Separate Room Prefabs into separate setting and DunGenSettings will auto reference it.
#19
alcoranpaul
opened
1 month ago
0
Make Debug Item names editable via Editor Window
#18
alcoranpaul
opened
1 month ago
1
Update Plugin Logic
#17
alcoranpaul
closed
1 month ago
0
Convert Systems into GamePlugins
#4
alcoranpaul
closed
1 month ago
0
Separate Data from Visuals
#12
alcoranpaul
closed
1 month ago
0
Duplicate Floors
#13
alcoranpaul
closed
1 month ago
0
Set PathNodes to Room when Spawned
#15
alcoranpaul
closed
1 month ago
2
When Rooms are only 2
#10
alcoranpaul
closed
1 month ago
0
Rooms are overlapping
#3
alcoranpaul
closed
1 month ago
1
Use Modular pieces for spawning the actual rooms and hallways
#14
alcoranpaul
closed
1 month ago
1
Object reference not set to an instance of an object
#11
alcoranpaul
closed
1 month ago
0
Refactor DunGen with GridSystem
#2
alcoranpaul
closed
1 month ago
0
Optimization
#16
alcoranpaul
opened
1 month ago
0
Rooms can spawn at the Very edge of the Dungeon Bounds
#9
alcoranpaul
closed
1 month ago
0
For every hallway in the list, use the A* algorithm to find paths from the start of a hallway to the end
#1
alcoranpaul
closed
1 month ago
2
Create a list of hallways, starting with every edge in the tree
#6
alcoranpaul
closed
1 month ago
2
Create a minimum spanning Tree (MST) from trinagulation
#5
alcoranpaul
closed
1 month ago
1
Create a Delaunay Triangulation graph
#7
alcoranpaul
closed
1 month ago
0
Place Rooms arbitrary
#8
alcoranpaul
closed
1 month ago
1
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