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alcoranpaul
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DunGen
Procedural Dungeon Generator made for Flax Engine
MIT License
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Set Room dimensions in Editor and Settings
#35
alcoranpaul
opened
2 hours ago
0
build to playtest by people
#34
alcoranpaul
opened
2 hours ago
0
Combine Mesh
#33
alcoranpaul
opened
2 hours ago
0
Implement ModelGeneration by Theme
#32
alcoranpaul
opened
2 hours ago
0
At 6 time generating dungeon it crashses
#31
alcoranpaul
opened
2 hours ago
0
Generate using Prefab Rooms
#30
alcoranpaul
opened
2 hours ago
0
Generate a room until all rooms requested are populated
#29
alcoranpaul
opened
2 hours ago
1
Should add a bool if we want to spawn models beyond the boundary box
#28
alcoranpaul
opened
2 hours ago
0
Option for when if no rooms are found, either generate a new room or combine them at the center
#27
alcoranpaul
opened
2 hours ago
0
When getting Outer Nodes not getting all correct nodes
#26
alcoranpaul
opened
1 day ago
3
What if in DataGenerator's Paths is just a hashset of Vector3?
#25
alcoranpaul
opened
1 day ago
0
What if convert `List<Room> Rooms` into just a list of Vector3?
#24
alcoranpaul
opened
1 day ago
0
WhatIf/Todos in VSCode
#23
alcoranpaul
opened
1 day ago
0
Convert tentativeGCost variable into using delegate function
#22
alcoranpaul
opened
2 days ago
0
Generate Pathrinding -> Spawn Rooms -> Connect rooms
#21
alcoranpaul
opened
3 days ago
0
Add room setting Rules?
#20
alcoranpaul
opened
3 days ago
0
Separate Room Prefabs into separate setting and DunGenSettings will auto reference it.
#19
alcoranpaul
opened
3 days ago
0
Make Debug Item names editable via Editor Window
#18
alcoranpaul
opened
3 days ago
0
Update Plugin Logic
#17
alcoranpaul
opened
3 days ago
0
Convert Systems into GamePlugins
#4
alcoranpaul
closed
4 days ago
0
Separate Data from Visuals
#12
alcoranpaul
opened
4 days ago
0
Duplicate Floors
#13
alcoranpaul
opened
4 days ago
0
Set PathNodes to Room when Spawned
#15
alcoranpaul
opened
4 days ago
1
When Rooms are only 2
#10
alcoranpaul
opened
4 days ago
0
Rooms are overlapping
#3
alcoranpaul
closed
4 days ago
1
Use Modular pieces for spawning the actual rooms and hallways
#14
alcoranpaul
closed
2 hours ago
1
Object reference not set to an instance of an object
#11
alcoranpaul
opened
5 days ago
0
Refactor DunGen with GridSystem
#2
alcoranpaul
closed
5 days ago
0
Optimization
#16
alcoranpaul
opened
6 days ago
0
Rooms can spawn at the Very edge of the Dungeon Bounds
#9
alcoranpaul
opened
1 week ago
0
For every hallway in the list, use the A* algorithm to find paths from the start of a hallway to the end
#1
alcoranpaul
closed
5 days ago
2
Create a list of hallways, starting with every edge in the tree
#6
alcoranpaul
closed
6 days ago
2
Create a minimum spanning Tree (MST) from trinagulation
#5
alcoranpaul
closed
6 days ago
1
Create a Delaunay Triangulation graph
#7
alcoranpaul
closed
1 week ago
0
Place Rooms arbitrary
#8
alcoranpaul
closed
1 week ago
1