issues
search
alecjacobson
/
computer-graphics-bounding-volume-hierarchy
Computer Graphics Assignment about Bounding Volume Hierarchies
124
stars
46
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Can we assume that no two triangles are co-planar?
#12
velociraptor111
closed
6 years ago
9
make - fatal error igl/opengl/glfw/viewer.h: No such file or directory
#11
edwardyliu
closed
6 years ago
9
Markus File Submission
#10
zhtdavis
closed
6 years ago
3
smart pointer
#9
zhtdavis
closed
6 years ago
0
How do we find the closest distance between a bounding box and a point?
#8
velociraptor111
closed
6 years ago
0
CGAL missing
#7
vinaykomaravolu
closed
6 years ago
13
src/ray_intersect_box.cpp
#6
zhtdavis
closed
6 years ago
2
Clarification for "careful: if the ray or min_t lands inside the box this could still hit something stored inside the box, so this counts as a hit "
#5
velociraptor111
closed
6 years ago
4
Project Build Issue
#4
zhtdavis
closed
6 years ago
1
Update README.md
#3
yig
closed
6 years ago
0
Update README.md
#2
yig
closed
6 years ago
0
Update README.md
#1
yig
closed
6 years ago
0
Previous