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alecjacobson
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computer-graphics-shader-pipeline
Computer Graphics Assignment about the Shader Pipeline
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lit.fs Color coefficients
#66
rafiiary
closed
2 years ago
1
lit.fs Rotating Light
#65
dakmcinnis
opened
2 years ago
1
Doesn't say "expects: uniform_scale"
#64
dakmcinnis
opened
2 years ago
1
Graphics Window - SSH on CDF Machines
#63
CalinArdelean
opened
5 years ago
4
"shrink the model by 30%"
#62
sey649980
opened
5 years ago
1
Noise-displaced Superquadric in classic Perlin Noise methods
#61
zhufyaxel
closed
5 years ago
3
cmake on ubuntu gives error
#60
jundaz
opened
5 years ago
2
colour when not facing the light
#59
s99090
closed
5 years ago
4
Moon's Lighting Always facing the Planet
#58
CalinArdelean
opened
5 years ago
1
Moving light in lit.fs
#57
CalinArdelean
opened
5 years ago
1
About the operation order with vec4 to mat4, with weird performance of translation matrix
#56
zhufyaxel
closed
5 years ago
2
About uniform mat4 view and proj
#55
zhufyaxel
closed
5 years ago
0
Distance to the camera in the z-direction debugging Question
#54
AdaDong05
closed
5 years ago
1
OpenGL version incorrect on my personal desktop
#53
aiwen324
opened
5 years ago
2
Screen Freezing
#52
Oscar-Liang
closed
5 years ago
3
Moon Orbit Model
#51
MathieuTuli
opened
5 years ago
2
Issues on running assignment in Windows
#50
s99090
closed
5 years ago
11
Blinn-Phong Specular Location
#49
Oscar-Liang
closed
5 years ago
1
normal_fs_in value changed?
#48
aiwen324
opened
5 years ago
3
Issue on GLSL 4.10 is not supported
#47
s99090
closed
5 years ago
10
Could not initialize glfw
#46
kamoflex
closed
5 years ago
5
Missing includes in header files
#45
Dxyk
opened
5 years ago
3
Normal from bump.fs
#44
Marina-t
opened
6 years ago
1
Perlin noise odd output
#43
Marina-t
opened
6 years ago
3
Tangent calculation
#42
chris-sky
closed
6 years ago
1
Output Verification of part 06 and 07
#41
ghiacciozero
closed
6 years ago
3
smooth_heaviside
#40
Marina-t
closed
6 years ago
2
Smooth Normal transition
#39
Marina-t
closed
6 years ago
1
smooth_step function
#38
Marina-t
closed
6 years ago
1
snap_to_sphere.tes clarification
#37
Marina-t
closed
6 years ago
0
How to get the effect of cloud?
#36
RioAraki
closed
6 years ago
2
5.tcs is missing from markus
#35
ptanugra
closed
6 years ago
3
planet.fs
#34
coolKev666
closed
6 years ago
1
Clarification on Functions to Implement
#33
AkilasZ
closed
6 years ago
3
MarkUs Submission procedural_color
#32
AbdallaGomaa
closed
6 years ago
1
Adding Perlin Noise to Texture
#31
coolKev666
closed
6 years ago
3
Marble?
#30
RioAraki
closed
6 years ago
2
Smooth Heavside
#29
AbdallaGomaa
closed
6 years ago
2
Perlin Noise
#28
AbdallaGomaa
closed
6 years ago
6
model.glsl Speed of animation
#27
Marina-t
closed
6 years ago
2
tangent function output
#26
Marina-t
closed
6 years ago
2
MarkUs Submission for this lab not posted yet?
#25
ptanugra
closed
6 years ago
3
Wrong specular highlight
#24
RioAraki
closed
6 years ago
6
Question about "model.glsl" and "model_view_projection.vs"
#23
songfeil
closed
6 years ago
2
shader 'pos_fs_in' not read by fragment shader
#22
coolKev666
closed
6 years ago
1
procedural_color.glsl
#21
zhtdavis
closed
6 years ago
2
Update README.md
#20
Ian729
closed
6 years ago
1
Typo in smooth_heaviside?
#19
Yanksi
closed
6 years ago
1
bump.fs understanding
#18
ptanugra
closed
6 years ago
3
Different color when running test-01
#17
zilixie
closed
6 years ago
4
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