Out of curiousity, is there a plan to create an executable build version of mixture to be used as a procedural texture creator, so we don't have to use it inside editor?
It should be great to have a binary build. Unfortunately, Mixture is based on GraphView API which is an Editor only API. Without a complete rewrite of the tool, it would be impossible to achieve.
Out of curiousity, is there a plan to create an executable build version of mixture to be used as a procedural texture creator, so we don't have to use it inside editor?