[!NOTE] The original repo from Andy Balaam is here: https://codeberg.org/andybalaam/igcc. In this fork, I've done some refactoring and tried to make it easier to use.
[!WARNING] This project is a hacky attempt at getting a shorter feedback loop when working with C/C++ in some cases and it's obviously not intended for anything serious.
Interactive GCC (igcc
) is a read-eval-print loop (REPL) for C/C++. It works by manipulating a base source file with user commands, compiles the source after each modification, then executes the resulting binary and collects its stdout & stderr.
Multi-line (block) input is supported, so you can add multiple lines in one go and invoke the compiler just once (examples below).
You can include various header files. For convenience, a default header is included: boilerplate.h
. Also, using namespace std;
is not available by default, but you can explicitly add it (example below).
Various aspects of igcc
can be configured, see config.yaml
.
The easiest way to get started is to use pipx:
pipx install git+https://github.com/alexandru-dinu/igcc.git
Alternatively, you can also just use pip
(a dedicated virtual environment is recommended).
Now you can run the REPL with:
igcc
Available args:
$ igcc --help
usage: igcc [-h] [-I INCLUDE [INCLUDE ...]] [-L LIBDIR [LIBDIR ...]] [-l LIB [LIB ...]]
options:
-h, --help show this help message and exit
-I INCLUDE [INCLUDE ...]
Add INCLUDE to the list of directories to be searched for header files.
-L LIBDIR [LIBDIR ...]
Add LIBDIR to the list of directories to be searched for library files.
-l LIB [LIB ...] Search the library LIB when linking.
The code will be compiled with GCC (g++
) and the results (if any) will be displayed.
Type .h
for help:
$ igcc
[1]> .h
.h Show this help message
.e Show the last compile errors/warnings
.l List the code you have entered
.L List the whole program as given to the compiler
.r Redo undone command
.u Undo previous command
.q Quit
$ igcc
[1]> int a = 5;
[2]> a += 2;
[3]> using namespace std;
[4]> cout << a << endl;
7
[5]> int b = 17;
[6]> a *= b;
[7]> cout << a << ", " << b << endl;
119, 17
[8]> .L
#include "boilerplate.h"
using namespace std;
int main(void) {
int a = 5;
a += 2;
cout << a << endl;
int b = 17;
a *= b;
cout << a << ", " << b << endl;
return 0;
}
Multi-line input is supported (check multiline_marker
from config). The benefit is avoiding multiple compiler calls.
$ igcc
[1]> .m
... for (int i = 0; i < 10; i++) {
... std::cout << i << " ";
... }
... std::cout << "\n";
... .m
0 1 2 3 4 5 6 7 8 9
You can include headers:
$ igcc
[1]> #include <vector>
[2]> std::vector<int> xs{1,2,3};
[3]> xs.push_back(17);
[4]> .m
... for (auto x : xs) {
... std::cout << x << " ";
... }
... .m
1 2 3 17
Libs can be linked:
$ igcc -lpthread
[ 1]> #include <pthread.h>
[ 2]> pthread_t thr;
[ 3]> const char* msg = "Hello, World!";
[ 4]> // assuming print_msg is defined somewhere
[ 5]> int ret = pthread_create(&thr, NULL, print_msg, (void*) msg); pthread_join(thr, NULL);
Hello, World!
You can also undo commands:
$ igcc
[1]> int x = 2
Compile error - type .e to see it
[2]> .e
<stdin>: In function ‘int main()’:
<stdin>:7:5: error: expected ‘,’ or ‘;’ before ‘return’
<stdin>:5:9: warning: unused variable ‘x’ [-Wunused-variable]
[2]> .u
Undone `int x = 2`
[1]> int x = 2;
[2]> .L
#include "boilerplate.h"
int main(void) {
int x = 2;
return 0;
}
... or redo previously undone commands:
$ igcc
[1]> int x = 2;
[2]> std::cout << x;
2
[3]> .u
Undone `std::cout << x;`
[2]> .L
#include "boilerplate.h"
int main(void) {
int x = 2;
return 0;
}
[2]> .r
Redone `std::cout << x;`
2
[3]> .L
#include "boilerplate.h"
int main(void) {
int x = 2;
std::cout << x;
return 0;
}
See https://github.com/alexandru-dinu/igcc/issues