alexstrout / foxWSFix-UT2k4

Improved widescreen support for Unreal Tournament 2004.
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Distortion on FOV #3

Closed blasterspike closed 3 years ago

blasterspike commented 3 years ago

Hi, First of all thank you for all the hard work that you have put into this!

I'm testing this on a 3840x1600 resolution and the SetRes is working perfectly. However I'm having trouble understanding how the FOV should work. Following the calculations on this tool https://www.wsgf.org/fovcalc.php I should set the FOV to 121.89 with SetFOV 121.89 however the image on the both sides is very distorted and it is disturbing to watch after a minute. I have tried even to lower it but the only FOV where I don't see the distortion in the default of 90. Am I misunderstanding something?

Thanks!

alexstrout commented 3 years ago

Hey! So the mod actually does this calculation for you, meaning a SetFOV value of 90 would equal 90 degrees @ 4:3, or 121.89 @ 12:5. This was done figuring most players would know their comfortable (horizontal) 4:3 FOV value. Hope this helps!

blasterspike commented 3 years ago

Thank you for your reply! It is still not clear to me. How did you calculate that a FOV of 121.89 is for a ratio of 12:5 and not 21:10? So the fact that I see distortions on the left and right is because I have set a wrong FOV?

alexstrout commented 3 years ago

Sorry for the late response! I got the 12:5 ratio as 3840/1600 = 12/5 (or 2.4). The mod calculates this ratio in a similar way and sets the FOV accordingly. If you do "SetFOV 90" in the game, your actual fov should be 121.89 (or something close to that).

blasterspike commented 3 years ago

Thanks for the explanation, now I get it! It is the mod that automatically sets it to the correct FOV accordingly to the resolution, so that a SetFOV 90 is sufficient for me. Thank you very much for your helpfulness!