Open Riccardoman opened 2 years ago
Same here. I'm not sure I understood how to make the hud properly proportioned with mods like "ChaosUT2" "Jailbreak" or "UnrealTournament2"...
I can sadly only answer the question about UT2k3 widescreen HUD. Its a fixed version of the ut2k3 hud that is included with the ut2k3 mutator. What i mean with fixed is that it scales correctly with modern aspect ratio's and doesn't stretch like the vanilla hud would. Hopefully this answered your question.
You mean this one? https://forums.epicgames.com/unreal-tournament-2003-2004/user-maps-mods/beta-releases/162952-ut2003-style-mutator-pack I cannot find any other ut2k3 HUD mutator outside the one moddb that I posted before
I believe hudfix: https://steamcommunity.com/sharedfiles/filedetails/?id=661109411 had it included it was not part of the vanilla game by bad.
I crave for a ut2k3 HUD mutator with correct color schemes, I find it much more appealing and intuitive, but unfortunately I couldn't find a good replica of it
Ye i am only aware of the 1 that came with hudfix but appart from that i don't know any others.
The question is, would you be willing to take a look at the most popular (at the time) mods like "ChaosUT2" or "Jailbreak", to see if you see what it does that isn't compatible and if it would then be possible to fix it easily?
I can have a look but as i understand it these mods don't work correctly with fox fov? Or is the hud broken of not showing up?
He HUD shows up but is the stretched vanilla one
Ah gotcha i believe it would require a lot of work to get those huds to scale correctly. Its sadly not as simple as dropping in hudfix or setting the hud in foxfov since fox and hudfix only fix up the UT2K3/UT2K4 huds and do no fix custom huds atleast as far as i know.
Anyway I want to tell you that it's already very cool to have made the fix, it's just always frustrating when there are still things that it doesn't work on, but thanks for making this file!
So you're saying that (for example) the jailbreak HUD looks like the vanilla one but in reality uses it's own HUD script? And that's the reason it doesn't get altered by foxWSFix?
Anyway I want to tell you that it's already very cool to have made the fix, it's just always frustrating when there are still things that it doesn't work on, but thanks for making this file!
All credit goes to @alexstrout i only forked fox fov and made a few changes to it so its more compatible with Ballistic Weapons, he ended up merging those changes into his code so i did contribute to the mod but i am not the active/original developer ;D
So you're saying that (for example) the jailbreak HUD looks like the vanilla one but in reality uses it's own HUD script? And that's the reason it doesn't get altered by foxWSFix?
I am not sure but its highly likely its based on the standard hud with custom elements to it that are not covered by hudfix
Next week I'll take a look to the scripts. What I want to change is: some weapons position, the maps loaded in single player and see if I can contribute with a fix to the jailbreak HUD. I'm no programmer and don't know anything about java but I'll do what I can
For the weapon positions u want to create a subclass of the weapons in question so u don't need to recompile the main package. We want seperate weapon that links back to the original so we can make changes to it without modifying the vanilla packages. I would be glad to help u out with this if need be, also its Unrealscript but it does have a bit of Java and C. For the other 2 things there possible but require a bit more work then the first :D
Not really an issue but I'm not sure I understand the instructions in the readme Right now I'm trying to play with https://www.moddb.com/games/unreal-tournament-2004/addons/alternate-huds. It works but there are some bugs, can they be fixed with the edits you suggested? Also what are HUDFix's UT2k3 widescreen HUDs? I tried to google it but I had no results