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alipbcs
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ZetaRay
Real-time Direct3D 12 path tracer
MIT License
223
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Disabling/enabling Compositing->Inscattering back and forth yields "It's assumed that every PSO is loaded at most one time"
#13
TomClabault
closed
1 month ago
1
Most of the 3D geometry is dark with TAA enabled
#12
TomClabault
opened
1 month ago
16
Fatal error: PipelineStateLibrary.cpp: 146 --- When switching from TAA to FSR2 back and forth
#11
TomClabault
closed
1 month ago
7
GetFileSizeEx() for path ../Assets/CSO/Release/... failed with following error code: 6
#10
TomClabault
opened
1 month ago
7
build fails with Tests\TestMath.cpp(376,23): error C2039: 'DegreeToRadians': is not a member of 'ZetaRay::Math'
#9
kyamant
closed
5 months ago
1
cmake error: Setupcgltf.cmake
#8
kyamant
closed
5 months ago
2
cmake failure
#7
yaman-lunarg
closed
5 months ago
0
Build fails on VS 2022
#6
kyamant
closed
5 months ago
1
Launching Zetalab fails silently
#5
Firesampo
closed
7 months ago
3
Cornell Box scene dark & RenderDoc launch fails at Dx12 ray tracing feature tier 1.1 not supported
#4
yhyu13
opened
1 year ago
3
How many logic cores are you running with?
#3
yhyu13
closed
1 year ago
1
Codespace api requires Windows developer mode
#2
yhyu13
closed
1 year ago
2
Can`t build with Visual Studio 2019
#1
remiznik
closed
1 year ago
3