Closed MarkOates closed 2 years ago
Finished! 🎉🍷
This feature was added today throughout the following commits https://github.com/allegroflare/allegro_flare/compare/b8ec3190b9ac960a9cbe5acb18017ebdd79c350d..1058f840014c7db57ffe727a8b555ed1af0bae53.
(Note that the Color
class was added as well during that process.)
There's an interactive test TEST_F(AllegroFlare_Placement2DWithAllegroRenderingFixtureTest, DISABLED__collides__will_return_true_if_the_placement_collides_with_another_placement)
that was used to develop the feature, and the test has now been disabled. To try testing it out, remove DISABLED__
from the test and run the suite.
Currently
collide
uses basic collision that doesn't take into account scale, rotation, etc.See Elias's code in this thread on how to implement: https://www.allegro.cc/forums/thread/616647/1027133#target. Though note that
transform_coordinates
composes a complete transform at each step, so it may be more optimal to create atransform_coordinates
that takes multiple coordinates and transforms them in a batch.Also, note that the implementation should be added in
AllegroFlare/Placement2D
, and not the oldallegro_flare/placement2d
(which is depreciated and will be removed in this migration).