Or, generally speaking, This PR introduces a class hierarchy for screen transition effects, called TransitionFX. These transition effects are things like crossfade, dip to black, fade out, ripple, etc.
This PR was originally intended to add a class to handle a basic crossfade transition between two, simultaneously active screens. However, this was branched and moved out of active development because it introduced a severe performance issue with this initial FX.
However, 7 months later I think I've identified why. Also, a new AllegroFlare::RenderSurfaces::* class was introduced in the interim and is directly related to the performance and design of this system. (see review comments for more info).
Add
TransitionFX/Base
Or, generally speaking, This PR introduces a class hierarchy for screen transition effects, called
TransitionFX
. These transition effects are things like crossfade, dip to black, fade out, ripple, etc.This PR was originally intended to add a class to handle a basic crossfade transition between two, simultaneously active screens. However, this was branched and moved out of active development because it introduced a severe performance issue with this initial FX.
However, 7 months later I think I've identified why. Also, a new
AllegroFlare::RenderSurfaces::*
class was introduced in the interim and is directly related to the performance and design of this system. (see review comments for more info).