TANKCONF:NEEDS[Snacks]
{
name = Snacks and Soil
TANK
{
TankType = SnacksLS
CurrentResource = Snacks
InitialAmount = 1
Volume = 50
}
TANK
{
TankType = SnacksLS
CurrentResource = Soil
InitialAmount = 0
Volume = 50
}
}
second way:
modify the Soil definition like this (I'm still unable to make the specific Soil --> Soil from Snacks! mod have UsefulVolumeRatio = 0.95, please help me out there)
// unsure how to implent the UsefulVolumeRatio = 0.95 Soil has same values as Snacks
TANKTYPE:NEEDS[Snacks]
{
name = Soil
UsefulVolumeRatio = 0.95 // has same values as Snacks - arb
PossibleResources = Soil 1;
}
* modify this line
https://github.com/allista/ConfigurableContainers/blob/a2eab81ee66d20e4dd09ee562453dfbe05b78e5e/GameData/ConfigurableContainers/TankTypes.cfg#L173
```C
TANKTYPE:NEEDS[TacLifeSupport|USILifeSupport|Snacks] //arb
As proposed here Snacks might be cool to have in CC
Either adding a simple new category "SnacksLS" or one that is rather complex but more reasonable, both will do the job.
first way:
second way:
// unsure how to implent the UsefulVolumeRatio = 0.95 Soil has same values as Snacks TANKTYPE:NEEDS[Snacks] { name = Soil UsefulVolumeRatio = 0.95 // has same values as Snacks - arb PossibleResources = Soil 1; }
ty for your time!