Closed DanZinagri closed 2 years ago
Just tested on game version 2.0.3i, TTT-Core 0.5.4 and MicroscopicContentExpansion 1.5.0 and configuration 3 worked for me.
Do you have Snake Style toggled on?
I was on TTT-Core 0.5.3 as i didn't see the update that wasn't that long ago. But otherwise everything else is the same; Snake style is on, and i can see the value in my AC calculation column. I just updated to the same version; While some of these misses are from blur, so i assume it only tracks from actual AC misses, not concealment misses; at least 3 of these are from actual attack roll misses, in melee.
I tried with the shield bash feat toggled on and off as well.
Unfortunately, because this character is a heavy armor build doing this; I don't know if this feat has some secret armor-related restriction in the background, as most characters who likely would take this are monks (being the most likely to do unarmed builds); as obviously if i took off my armor i'd suffer such a significant loss to AC i wouldn't be able to properly test.
I'll fully admit this is a very oddball build i'm doing here; primarily to see what i could do here; but i would think the basic premise of "attack misses me i make AoO" should still function.
I did a test after the above screenshot again re-toggling on/off the feat and taking off the shield to be fully unarmed (as i noticed i was still bashing with the shield despite the feat for bashing being toggled off); but neither worked.
For further proof i should have everything in order:
There's no checks for armor.
It checks for
So armor does not have any impact at all. Enabled shield bash - maybe can matter. But you said you tried with shield taken off entirely. I tested with armor on and with shield in off-hand too. Still works on my side.
Maybe you have something overriding your unarmed strike? Claws from some source?
You could try sending me save file to alterasc at protonmail.com and I'll try looking at it next week.
Just sent it off; i would love if it was something really simple that I'm missing. I even wondered if there was something AoO related, but the character seems to be able to make those normally; I have Combat reflexes, +5 dex mod. and the ever-ready so i should have 7 AoO to work with here. Character seems to be able to do normal AoO (parking them next to a bow user, someone tries to run past them, etc..),
I had tested pre-getting the steel headbutt ability from fighter also (1 level later), so i don't think thats the problem; and that only functions during full attacks.
Character is full human with no natural weapons; and i'm using greater magic fang to buff the unarmed strike when using that. Even better this character isn't even utilizing the achetype-stacking from Vek17s other mod; its 1 level Sylvan Trickster rogue, and the rest is straight no-archetype fighter.
So at least from my end , i'm completely stumped what i could be doing wrong here.
Thanks for save file. Problem was in checking for unarmed strike for non-monks.
Reworked code a bit, tried on your save, now (in 1.5.1) it's working.
Won't work with punching dagger, but unarmed strike + enabled shield bash qualifies.
Finished that other save yesterday for that DLC so i had to quick cheaty my way into a new character to test that with, but looks to be working now. I had wondered if it was a monk thing, but wasn't certain as i don't know how this game handles the difference between monks and non-monks on that.
Thanks for the assistance on this!
Unless i'm missing something it doesn't seem to be working.
I'll admit i got a weird build, so i tried it in different configurations.
I'm just using this + Vek17s other mods (Core/Tweaks/Reworks/Archetypes/FocusPlus). My character is 1 level rogue + 10 levels fighter, using a background to get unarmed strike.
I have two-weapon fighting, shield bash, wearing heavy armor. So unless i'm maybe missing something here, it should work; as i don't see any listed restrictions on the feat.