Microscopic Content Expansion mod for Pathfinder: Wrath of the Righteous
Add Antipaladin class, some feats, spells and ki powers.
Featuring
New classes:
Antipaladin
Archetypes available:
IMPORTANT: For best experience also install TabletopTweaks-Base. Fiendish template for antipaladin animal companion and Armor Mastery/Shield Mastery feats that can be picked as Iron Tyrant bonus feats are used from TTT. If you don't have TTT-Base, mod will still work, just you will be missing additional possible selections. (No, I won't copypaste those in my mod, don't ask)
Notable differences from PnP:
Instead of Aura of Vengeance (lvl 11 ability) which allows Antipaladin to share Smite Good, in mod version 1.16.0 this was replaced with Tip of the Spear (previously capstone option) that allows Smite Good to affect everything. The part that adds 3 bonus smites was removed from it.
This is to make Smite Good useful while not stepping on Paladin's support role. Evil helps themselves, not others.
Mark of Vengeance that was previously granted is still in mod files (and will continue to be there for save compatibility), so if you liked how it was previously, you can add it manually with Toybox.
Antipaladin exclusive companion and mount - Nightmare (flaming horse)
Size: Large
Speed: 50 ft.
AC: +8 natural armor
Attack: bite (1d4), 2 hooves (1d6)
Ability scores: Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12
Special qualities: Hoof attacks deal additional 1d4 fire damage.
Nightmares are not animals, but evil outsiders and thus are not affected by abilities targeting specifically animals or not working on outsiders. That means Animal Growth and Legendary Proporions do NOT work on them.
They do not have any special level where they get upgrade. They receive the usual bonuses from animal level ups.
Can be mounted with character properly (mostly) sitting on the mount. Occasionally it will be wonky, accept it as what it is.
Bardings can be equipped (provided you have proficiency), but they will not show on the model.
They use Horse portrait.
New feats
New Ki powers
New class features
- Druidic Herbalism
For simplicity of implementation and usage nerfed compared to tabletop description:
Instead of free WIS mod concoctions every day, druid gets to brew any potion for free.
- Legion's Blessing (Cleric Crusader archetype lvl 8 feature)
Allows you to sacrifice spell slot (through spontaneous conversion), making your next spell of exactly 3 levels lower with a range of touch to be applied to all allies in a 10 ft radius.
- properly takes into account metamagic and stuff
- effects that trigger "on spell cast" will trigger for each target, which may be desired or not.
- will work on modded spells or spells added through Loremaster. Condition for triggering mass cast simply (range is touch, target is ally).
- you're your own ally. Mass cast will be applied on you/triggered by casting on yourself
- sacrifice spell and subsequent mass-cast are only for Crusader spellbook
- unfortunately this mass cast can't be set up through Bubble Buffs
- Zippy Magic with duplicate original cast once, but won't trigger any more mass casts
- Flying Kick (Monk Style Strike)
Grants pseudo pounce ability Flying Kick, that can be used to move up to Fast Movement amount of feet (so 10 feet at lvl 5, 60 feet at lvl 18+) and at the end attack with flurry of blows
- requires you to have Flurry of Blows active
- requires you to be unarmed
- To qualify for choosing this style you need to have FoB and Fast Movement, so archetypes that trade it away (Sensei and Sohei) can't take it.
- visually you jump and hit with your kick (single attack), then performs full attack without first attack, resulting in total in your normal amount of attacks
- is NOT a charge. Bonuses to charge do not apply
- range grows with Monk level, from 10 feet to 60 feet
- Style grants you toggleable ability, that on toggling will give you ability that actually performs jumpkick. Done this way so that you can't have another style enabled until you are allowed to have two active styles
- Timeless Body (Monk level 17 feature)
Implemented as immunity to couple of very specific effects.
- Flawless Mind (Monk level 19 feature)
Whenever a monk attempts a Will save, he can roll twice and take the better result.
Homebrew changes (all default to OFF)
Changes that make sense to me, enable if you like (and don't forget to restart the game!)
Dragonblood Shifter
- Make Draconic Aspect (minor aspect) last indefinitely.
- At levels 9, 14 and 20 allow 2, 3, 4 aspects enabled at the same time.
- Add at lvl 4 bite attack with 1.5 STR bonus.
- Add at lvl 5 draconic wings that are active during dragon aspect and match in color last activated aspect-
- Add Airborne property to dragon forms given by class.
- Increase STR/CON bonuses provided by dragon forms given by class by 0/2/4.
- Make class dragon form bite attack use 1.5 STR bonus.
- Make Thousand Bites spell affect dragon forms of lvl 20 Dragonblood Shifter.
- Allow applying metamagic to mythic GD spells where metamagic tags were not present.
- Add Ravener form for lvl 20 Dragonblood shifters that are Undead (so normally Liches after ritual). Adds to CHA instead of CON.
Reasoning:
Draconic aspect bonuses are so small that having them on a timer is just bad. Multiple aspects mirror chimeric aspect. On lvl 20 this will result in you being immune to 4 elements, but a) that's pure no dips lvl 20, b) casters could do it earlier anyway.
Bite at lvl 4 because that's where normal shifters spike in power with their major form.
Wings because why not. Feyform and Griffonheart give wings at 5.
Airborne (that full dragons have, but normal polymorphs don't) gives immunity to all ground things and trip.
0/2/4 bonus is just so you don't feel bad that BFT could share same dragon form but with higher stats bonuses.
1.5x STR bonus on bite because most dragons have that.
Let's have archetype that is all about dragons forms that at mildly superior to what others can have.
Mythic Armor Feats
- Use armor enhancement bonus for DR penetration in Heavy and Medium mythic offense feats. I.e. bonus damage from +5 heavy armor counts as if it came from +5 weapon.
Reasoning:
Description says that you strike with your armor spikes, and if my armor is magical, surely strike from it would be magical?
Thanks to
- bubbles and Vek17 specifically
- kadyn for his Expanded Content
- Fumihiko for making of Snake Style for Kingmaker
- Jarly for Russian localization
- Pathfinder Wrath of The Righteous Discord channel members
- PS: Wolfie's Modding Wiki is an excellent place to start if you want to start modding on your own.
- Join our Discord