You can read a tutorial series on writing a Roguelike with this library at: https://bfnightly.bracketproductions.com/rustbook/
Bracket-lib is the primary support library for my book, Hands-on Rust. Please consider checking out my book.
Early work has begun on writing a manual. You can find it in the manual
folder, or read it online.
BREAKING CHANGE ALERT: The crossterm
feature is now cross_term
if you are using bracket-terminal
directly. It's still crossterm
for bracket-lib
and rltk
.
IMPORTANT: If you are running the webgpu
backend, you need to add resolver = 2
to your Cargo.toml
file. WGPU requires it for platform selection.
This is RLTK, renamed because it is increasingly finding usage outside of just Roguelikes. It's also been divided into a number of crates, to make it easy to pick-and-choose the features you need.
rltk
crate wraps bracket-lib
and re-exports in the rltk::
and rltk::prelude
namespace. This preserves compatibility with all existing RLTK projects.bracket-algorithm-traits
exposes the traits required for the various algorithm systems in other crates.bracket-color
is my RGB/HSV color management system.bracket-geometry
exposes various geometric primitives and helpers. Supports other crates.bracket-noise
is a port of Auburn's FastNoise to Rust.bracket-pathfinding
provides a high-performance A* (A-Star) pathing system, as well as Dijkstra maps.bracket-random
is a dice-oriented random number generator, including parsing of RPG-style dice strings such as 3d6+12
.bracket-lib
In your Cargo.toml
file, include:
[dependencies]
bracket-lib = "~0.8"
There are a few feature flags designed to aide integration with other systems:
specs
tells various bracket-lib
sub-systems to export important primitives as having Specs' Component
type applied.serde
tells various bracket-lib
sub-systems to support using Serde
for serialization/de-serialization.Performance:
threaded
enables multi-threading on some sub-systems.Terminal mode:
By default, bracket-lib
runs in OpenGL mode (or WebGL if it detects that you are compiling for wasm32-unknown-unknown
). If you want to use other rendering back-ends, disable default features and apply one of the following feature flags:
webgpu
to use the wgpu
system as a back-end, supporting Vulkan, Metal and WebGPU.crossterm
to use the excellent Crossterm
terminal library.curses
to use pancurses
for ncurses
or pdcurses
support depending upon your platform.