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amethyst
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rustrogueliketutorial
Roguelike Tutorial in Rust - using RLTK
MIT License
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WASM build fails (mac)
#166
ldd
opened
3 years ago
2
Teleporting Enemies Block Tiles
#165
aszecsei
opened
3 years ago
0
5.24 Damage Over Time Kills Don't Give XP
#164
aszecsei
opened
3 years ago
0
2.9 - Confusion scroll incorrectly named.
#163
QuantumBJump
opened
3 years ago
0
fix: fix broken link
#162
mattsb42
closed
3 years ago
1
Fix misleading text at end of chapter 6
#161
Kromey
opened
3 years ago
0
Chapter 45: Lifetimes and Assigning Renderable components
#160
Zij-IT
opened
3 years ago
0
Delete code that causes abort
#159
LEGOL2
closed
3 years ago
0
Chapter 9: Fix wrong RNG offsets.
#158
nickyvanurk
opened
3 years ago
0
2.5 Misleading text
#157
SquareMan
opened
3 years ago
1
4.3: BSP is ... not a BSP?
#156
abesto
opened
3 years ago
1
fix: missing closing bracket in markdown link Ch3
#155
awski
opened
3 years ago
0
Ch2 proofread
#154
valrus
opened
3 years ago
0
Fix small typo, the example referenced does not use macro_use
#153
abowerman
closed
3 years ago
0
Update Chapter 1
#152
aquarhead
closed
3 years ago
0
Spawn List not updated after Waveform Builder
#151
Beidah
opened
4 years ago
0
Chapter 3 link is poorly formatted
#150
Xavientois
opened
4 years ago
0
deserialize_individually macro fails clippy due to unnecessary mut
#149
chamons
opened
4 years ago
1
Town buildings are populated in wrong order
#148
smokku
opened
4 years ago
1
Fix potential bug in Chapter 3
#147
NathanYukai
closed
1 year ago
1
Player is not BlocksTile
#146
smokku
opened
4 years ago
1
Fix panic with weapon procs
#145
vks
opened
4 years ago
1
Sharing save/load tricks (DRY, WASM)
#144
abesto
opened
4 years ago
1
Remove unnecessary derive
#143
butlermatt
opened
4 years ago
0
Chapter 7 (Section 2.6) - Extra Derive not in source
#142
butlermatt
opened
4 years ago
0
Chapter 5 "Speeding it up even more - recalculating visibility when we need to" doesn't check dirty
#141
nanodeath
opened
4 years ago
1
Chapter 07 - Damage get_available_exits() function errors
#140
kyle-kroll
opened
4 years ago
0
Fix the scroll that is not deleted from the inventory
#139
vicktuar-kl
opened
4 years ago
0
Fix typo in Chapter 3 text.
#138
nvoorhies
opened
4 years ago
0
FIXES #136 - Added text to improve clarity
#137
RohitJones
opened
4 years ago
0
Section 1.9 missing some rename mentions
#136
RohitJones
opened
4 years ago
0
Should I use new bracket-lib or rltk?
#135
lqmanh
closed
4 years ago
2
Fix link to Rogue in chapter 3
#134
pwoolcoc
opened
4 years ago
0
Music & Sound
#133
Remimstr
opened
4 years ago
0
Fix FOV bottom-right bounds checking
#132
ddalcino
closed
4 years ago
0
Chapter 1.5: rooms at bottom and right borders of screen do not render all walls
#131
ddalcino
closed
4 years ago
1
C30 DLASymmetry::Both is incorrectly calculated
#130
smokku
opened
4 years ago
1
C30 DLAAlgorithm::WalkOutwards generates round levels
#129
smokku
opened
4 years ago
3
Section 1 Consistency Fixes
#128
Remimstr
closed
4 years ago
0
C23. spawn_entities does not need map depth
#127
smokku
opened
4 years ago
0
C11. "Begin New Game" does not reset game state
#126
smokku
opened
4 years ago
1
Do not implement diagonals in get_available_exits early
#125
benreyn
closed
4 years ago
0
build fail: could not compile `ultraviolet`.
#124
srp-at-ictu
opened
4 years ago
3
Tooltip reveals tile content
#123
smokku
closed
4 years ago
2
Small fixes for Chapter 1
#122
chornsby
closed
4 years ago
1
bfnightly isn't updated with master
#121
mimirmim
opened
4 years ago
3
Clothier has too many items, causes overflow issue
#120
Remimstr
closed
4 years ago
1
1.9 suggestion - mention draw_map before ranged_target
#119
Raymond26
opened
4 years ago
0
Chapter 6: main.rs build? vs. build.unwrap()
#118
DerekStrickland
closed
4 years ago
2
Chapter 1.5 :when the room is made to x = 0 or y = 0, the Fov is not delivered.
#117
esehara
opened
4 years ago
5
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