Something in the rendering is bugged on my quest 2, both screens are divided in half, the top screen shows half in one eye and half in the other but really far away from where it should be, the lower screen of the 3DS is only showing its left half.
the touch(or click with the cursor) still works where its black.
this happens in all games, tested on NSMB2, OOT
Tried reinstalling lots of times, also dont know if i changed something that could interfere with the emulator on the quest settings.
Expected Behavior
Normal rendering of the screens.
Reproduction Steps
Opening the CitraVR app and starting a game with any configuration or rendering resolution.
Is there an existing issue for this?
Affected Build(s)
All of them
Description of Issue
Something in the rendering is bugged on my quest 2, both screens are divided in half, the top screen shows half in one eye and half in the other but really far away from where it should be, the lower screen of the 3DS is only showing its left half. the touch(or click with the cursor) still works where its black. this happens in all games, tested on NSMB2, OOT Tried reinstalling lots of times, also dont know if i changed something that could interfere with the emulator on the quest settings.
Expected Behavior
Normal rendering of the screens.
Reproduction Steps
Opening the CitraVR app and starting a game with any configuration or rendering resolution.
Log File
citra_log.txt
System Configuration
HMD: Oculus Quest 2 64GB