anbotero / deus-ex-human-renovation

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Light amplification effect of aug/goggles is unhelpful #6

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The night vision/light amp effect of the TechGoggles and Vision Augmentation 
(at level 1) doesn't really help you actually see anything very much at all.

All it does is draw a green overlay on the screen, enhancing the green in all 
pixels and completely removing the blue and red. Greener things look brighter, 
but for example, blood (or anything else solid green or red) looks black, for 
example.

This is also done post-rendering and post-lighting, so detail lost in extremely 
dark areas is not recovered by the effect.

In other words, it's strictly worse in every way than just turning your gamma 
setting up.

I can't find a way in the Unreal engine to make the effect any better. If 
anyone can find a solution to this that I can implement, I'll put your name in 
the credits or something, and owe you a Coke.

Original issue reported on code.google.com by lemong...@gmail.com on 27 Dec 2012 at 8:31

GoogleCodeExporter commented 9 years ago
I've found a way to implement a light source that only affects rendering and 
not the AI or anything else, by having the player's code turn the light off 
immediately after rendering, and turning it back on immediately before the next 
render cycle (if not in a third-person conversation, in a menu, etc.), so this 
is effectively solved for the next version.

Original comment by lemong...@gmail.com on 21 Feb 2013 at 6:46