This repo contains a WIP variant of a FFI adapter for Godot.
# Build foreigner.so to use with Godot
make GODOTCPP_PATH=path/to/godot/cpp/sources GODOT_PATH=path/to/godot/sources
# Build testlib.so with some exposed methods
# and run Godot script that loads and tests testlib.so via foreigner API.
make test GODOTCPP_PATH=path/to/godot/cpp/sources GODOT_PATH=path/to/godot/sources
First of all, download & build godot-cpp according to their instructions.
Then edit the foreigner.gdns
file to match the path of your built foreigner.so
.
Lastly, use it in Godot as follows:
# Generic example
# See ffi.h of libffi for a list of
# possible argument types.
# One extra type is available - "string".
# It allows passing & returning string `Variant`s
# as char* and const char*.
var foreigner = preload('res://contrib/foreigner/foreigner.gdns').new()
var library = foreigner.open('testlib.so')
library.define('getNumber', 'sint32', [])
print(library.invoke('getNumber')) # prints 42
library.define('add2i', 'sint32', ['sint32', 'sint32'])
print(library.invoke('add2i', [6, 8])) # Prints 14
library.define('add3d', 'double', ['double', 'double', 'double'])
print(library.invoke('add3d', [3.0, 4.0, 5.0])) # Prints 12
# Pointers
# Assuming we have the following shared library functions:
# uint32_t* allocateInt(uint32_t value) { return new int32_t(value) }
# uint32_t retrieveInt(uint32_t *value) { return *value; }
library.define('allocateInt', 'pointer', ['sint32'])
library.define('retrieveInt', 'sint32', ['pointer'])
result = library.invoke('retrieveInt', [library.invoke('allocateInt', [1337])])
print(result) # Prints 1337
# Strings
library.define('getMessage', 'string', [])
print(library.invoke('getMessage', [])) # Prints Hello world!
library.define('joinStrings', 'string', ['string', 'string'])
print(library.invoke('joinStrings', ['Foo', 'bar'])) # Prints Foobar
# Steam example
var foreigner = preload('res://contrib/foreigner/foreigner.gdns').new()
var library = foreigner.open('libsteam_api.so')
library.define('SteamAPI_Init', 'void', [])
prints(library.invoke('SteamAPI_Init'))
library.define('SteamAPI_IsSteamRunning', 'uchar', [])
prints(library.invoke('SteamAPI_IsSteamRunning')) # Prints 1