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andrew-delph
/
libgdx-game
A game inspired by Terraria and tower defense, featuring multiplayer support, procedural world generation.
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add my sprite sheets
#372
andrew-delph
closed
2 years ago
0
359
#371
andrew-delph
closed
2 years ago
0
ladder only on position
#370
andrew-delph
closed
2 years ago
0
366
#369
andrew-delph
closed
2 years ago
0
366
#368
andrew-delph
closed
2 years ago
0
entity action details update
#367
andrew-delph
closed
2 years ago
3
entity attack is directional
#366
andrew-delph
opened
2 years ago
0
adjust enitity body friction
#365
andrew-delph
closed
2 years ago
0
360
#364
andrew-delph
closed
2 years ago
0
entity has friction with ground
#363
andrew-delph
opened
2 years ago
1
attack knockback
#362
andrew-delph
closed
2 years ago
0
349
#361
andrew-delph
closed
2 years ago
0
water disappearing when not in range
#360
andrew-delph
opened
2 years ago
0
ladders exist on SolidBlock
#359
andrew-delph
opened
2 years ago
1
attack animation
#358
andrew-delph
opened
2 years ago
4
block like sand
#357
andrew-delph
closed
2 years ago
0
digging
#356
andrew-delph
opened
2 years ago
1
less chunks updated
#355
andrew-delph
closed
2 years ago
0
dont move sand if on bottom chunk existing
#354
andrew-delph
closed
2 years ago
0
too many chunks updating. should be small amount
#353
andrew-delph
opened
2 years ago
0
error # of chunks on screen
#352
andrew-delph
closed
2 years ago
0
sand falling out of the world
#351
andrew-delph
opened
2 years ago
0
water covering solid block
#350
andrew-delph
opened
2 years ago
0
sand needs to be block like. cant remove it
#349
andrew-delph
opened
2 years ago
0
sand
#348
andrew-delph
closed
2 years ago
0
error # of chunks on screen
#347
andrew-delph
opened
2 years ago
0
sand and water and ladder with AI
#346
andrew-delph
opened
2 years ago
2
water not use ladder. just implment different gravity
#345
andrew-delph
opened
2 years ago
0
possible neighbors for bottom of chunk not working. water flow is stoping when going down
#344
andrew-delph
opened
2 years ago
0
render meta data
#343
andrew-delph
opened
2 years ago
1
tick rate stats. attached to user
#342
andrew-delph
opened
2 years ago
0
make rain
#341
andrew-delph
opened
2 years ago
0
client doesnt need waterposition. handshake should be enabled again.
#340
andrew-delph
opened
2 years ago
0
water
#339
andrew-delph
closed
2 years ago
0
on attack add knock back
#338
andrew-delph
opened
2 years ago
0
dont run neighbor chunks for update
#337
andrew-delph
opened
2 years ago
0
adjust heristics for path finding
#336
andrew-delph
closed
2 years ago
0
only update entitys which have a controller
#335
andrew-delph
closed
2 years ago
0
check path generate heruisitc on not digging
#334
andrew-delph
opened
2 years ago
0
Optimize Chunk.updateNeighbors
#333
andrew-delph
opened
2 years ago
2
create entity by request
#332
andrew-delph
closed
2 years ago
0
321
#331
andrew-delph
closed
2 years ago
0
RUN GC every 2 minutes
#330
andrew-delph
closed
2 years ago
0
when entity hits ladder. reset ground position
#329
andrew-delph
closed
2 years ago
0
create orb animation
#328
andrew-delph
closed
2 years ago
0
run GC every 1 min
#327
andrew-delph
closed
2 years ago
0
stop 157 chunks from running.
#326
andrew-delph
opened
2 years ago
0
write tests for ping timing
#325
andrew-delph
opened
2 years ago
1
new relic logs
#324
andrew-delph
opened
2 years ago
0
Stream is already completed, no further calls are allowed
#323
andrew-delph
closed
2 years ago
1
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