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andrew-delph
/
libgdx-game
A game inspired by Terraria and tower defense, featuring multiplayer support, procedural world generation.
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game tick rate. display in ui. update over network
#322
andrew-delph
opened
2 years ago
0
Coordinates wrapper
#321
andrew-delph
opened
2 years ago
0
protect chunkrange coordinates
#320
andrew-delph
opened
2 years ago
1
create CommonFactory.createCoordinates
#319
andrew-delph
closed
2 years ago
0
remove ai if entity no longer in store
#318
andrew-delph
closed
2 years ago
0
AImanager and user group service to track AI
#317
andrew-delph
closed
2 years ago
0
removeActiveEntity improvement
#316
andrew-delph
opened
2 years ago
1
orb animation
#315
andrew-delph
opened
2 years ago
1
chunk range + coordinates mem issue
#314
andrew-delph
opened
2 years ago
0
ai generator service
#313
andrew-delph
closed
2 years ago
1
no longer spam BodyNotFound
#312
andrew-delph
closed
2 years ago
0
ai deleted if player they are chasing doesnt exist anymore
#311
andrew-delph
opened
2 years ago
0
fix clock memory leak
#310
andrew-delph
closed
2 years ago
0
limit ai that can be generated
#309
andrew-delph
opened
2 years ago
1
fix respawn
#308
andrew-delph
opened
2 years ago
1
300
#307
andrew-delph
closed
2 years ago
0
fix game launcher; create exe to automatically create thing
#306
andrew-delph
opened
2 years ago
0
create core package
#305
andrew-delph
closed
2 years ago
0
combat text
#304
andrew-delph
opened
2 years ago
0
in chunk dont run all objects; create separate list
#303
andrew-delph
opened
2 years ago
2
mock client and server in unit tests
#302
andrew-delph
opened
2 years ago
0
sand
#301
andrew-delph
opened
2 years ago
1
util to find numbers of ticks till time
#300
andrew-delph
opened
2 years ago
0
setup newrelic
#299
andrew-delph
opened
2 years ago
3
chat messages
#298
andrew-delph
opened
2 years ago
0
when goesing down ladder. it resets the fall dmg
#297
andrew-delph
closed
2 years ago
0
improve animations
#296
andrew-delph
opened
2 years ago
4
add basics for animations
#295
andrew-delph
closed
2 years ago
0
recreate my entity when dead
#294
andrew-delph
closed
2 years ago
0
ai uses item now
#293
andrew-delph
closed
2 years ago
0
implement GCD and tests
#292
andrew-delph
closed
2 years ago
0
can only attack once every 0.5 seconds
#291
andrew-delph
opened
2 years ago
0
testActionItemService
#290
andrew-delph
closed
2 years ago
0
give ai the ability to attackkk
#289
andrew-delph
opened
2 years ago
0
Test Item action service
#288
andrew-delph
opened
2 years ago
0
create sword item
#287
andrew-delph
closed
2 years ago
0
basics of equipped
#286
andrew-delph
closed
2 years ago
0
health and equip become final. they only can update
#285
andrew-delph
opened
2 years ago
0
Sever reaches 100% processing and doesnt go down with no players active
#284
andrew-delph
opened
2 years ago
0
shorten the hieght of the side sensors
#283
andrew-delph
opened
2 years ago
0
path finding aims to do % of actions
#282
andrew-delph
opened
2 years ago
0
Change network to accept events into to. then have a server sending requests over a thread. free up the sync
#281
andrew-delph
opened
2 years ago
0
tool activation
#280
andrew-delph
opened
2 years ago
3
equipment selection
#279
andrew-delph
closed
2 years ago
0
equipment selection
#278
andrew-delph
opened
2 years ago
1
reduce cost of aws
#277
andrew-delph
closed
2 years ago
1
can we thread drawing?
#276
andrew-delph
closed
2 years ago
1
add cron to restart the server every 20 mins
#275
andrew-delph
closed
2 years ago
1
orb udpates the chunk until its done moving.
#274
andrew-delph
closed
2 years ago
0
basics for falldmg
#273
andrew-delph
closed
2 years ago
1
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