It should be possible to view the nav meshes, and the agents, and their paths.
Ideally we don't limit ourselves to any specific rendering solution. We can just make a trait that allows sending "draw commands" from landmass and have users implement the rendering themselves.
It should be possible to view the nav meshes, and the agents, and their paths.
Ideally we don't limit ourselves to any specific rendering solution. We can just make a trait that allows sending "draw commands" from
landmass
and have users implement the rendering themselves.