Previously, there was no good way to represent non-AI characters. You maybe could have made an agent that never had a target, but this was hacky at best. Now we have proper support for non-AI characters. Users just need to add characters using Archipelago::add_character and then keep their position/velocity updated. AI characters will then avoid these characters.
Previously, there was no good way to represent non-AI characters. You maybe could have made an agent that never had a target, but this was hacky at best. Now we have proper support for non-AI characters. Users just need to add characters using
Archipelago::add_character
and then keep their position/velocity updated. AI characters will then avoid these characters.Fixes #9.