Previously no polygons or vertices would just crash. Now these nav meshes are ignored. We could call empty nav meshes invalid (and check for this in NavigationMesh::validate). I am still on the fence about that, so for now we are just gonna fix it and move on.
Previously no polygons or vertices would just crash. Now these nav meshes are ignored. We could call empty nav meshes invalid (and check for this in
NavigationMesh::validate
). I am still on the fence about that, so for now we are just gonna fix it and move on.Also bumped the dodgy version.