andriyyatsykiv / HelmetFire

Free and Open-Source Aviation-specific skills training software for aviation enthusiasts
GNU General Public License v3.0
1 stars 0 forks source link
aviation aviation-tools dcs dcs-world falcon-bms flight flight-simulator simulator vtol vtolvr


HelmetFire
HelmetFire

FOSS Aviation-specific skills training software for aviation enthusiasts.

Key FeaturesInstalling / UsingCredits

Key Features

HelmetFire

While learning fundamentals of BRAA and bullseye callouts for combat flight sims, I saw that there were limited resources available to interactively practice going from hearing a BRAA or BULLSEYE callout to converting that into actual, practical knowledge of where another aircraft (or your own) is located. If you wanted to practice in a dynamic environment, your only option was to load up a full simulator scenario, which is time consuming and takes time away from actually going out and doing the things you enjoy.

HelmetFire is a completely free and open-source BRAA and BULLSEYE call simulator that I designed and coded to overcome this problem and help practice BRAA and BULLSEYE callouts on-demand and in a customizable and controlled environment. The features include :

Customizations:

HelmetFire

How To Use

Installing

There are two ways to use the program - in your browser, or by downloading the file for the program.

To use it in your browser, you can access HelmetFire here.

To download the program, go to the latest release page, download and launch the HelmetFire.exe included in the download, and configure your preferred settings in the options menu. When playing, use your mouse to turn towards where you believe the target is, and click. You will hear a positive-sounding high pitched tone if you are correct, and a bad-sounding low pitched tone if you are not.

Updating

Your options are stored under \AppData\ (search for helmetfire in that folder). Delete that folder after updaing to re-fresh the settings and shaders for the new version. For browser versions, clear your cache.

Settings

In addition to the settings presets provided, anyone can change the settings around to fit their intended goals, whether it be learning the fundamentals of BRAA and Bullseye calls, or to get used to converting a call to knowledge of where a target actually is in order to do so faster with practice.

You will see the marker as a blue cone.

Think of this as a flashlight, this number represents the width of the beam in degrees. When you click, the program checks if the enemy is within X degrees of your click. Bigger numbers allow for greater click error and still getting marked correct.

Credits

This software used, referenced, or was otherwise helped by the following projects:

GODOT - Open Source Game Engine that was used for the development of HelmetFire

Falcon BMS - Incredibly detailed systems simulation of the F-16 viper aircraft and mission briefing/navigation. Now playable in VR!

VTOL VR - Well optimized and accessible VR-based flight sim.

FreeSVG.org - For a variety of public domain scalable vector graphics, from which I obtained the helmet and flames for the HelmetFire icon.