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andydbc
/
unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
MIT License
673
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Default channel mapping and default saving location
#21
terokorp
closed
1 week ago
0
Suggestion / Feature Request: Custom image size
#20
megaarmos
closed
8 months ago
0
Git Install Fails to Include All Files
#19
Snow-Okami
opened
3 years ago
0
FIX: Handle TGA Texture Format
#18
Walter-Hulsebos
opened
3 years ago
0
Added option to invert channel
#17
AndersMalmgren
closed
4 years ago
0
Trying to use this for RMA > Unity PBR
#16
AndersMalmgren
opened
4 years ago
4
Does not pack information to alpha channel properly
#15
SqueegeeDino
opened
4 years ago
3
Invert channel toggle
#14
romanilyin
closed
4 years ago
0
Alpha channel not working
#13
QAGAlex
closed
4 years ago
1
Fixed copy-paste error in shader
#12
noxer
closed
4 years ago
0
Updated version tag in README
#11
Code47X
closed
4 years ago
0
Fix unused variable _textureFormat by getting rid of textureFormat
#10
JohannesDeml
closed
4 years ago
0
docs: installation options and the openupm badge
#9
favoyang
closed
4 years ago
1
bug
#8
Egodgorn
closed
4 years ago
0
Suggestion / Feature Request: HDRP-Specific UI
#7
MartinHaeusler
opened
4 years ago
1
In Explorer, the packed texture is black.
#6
yunoda-3DCG
closed
4 years ago
1
Baking to alpha channel doesn't work
#5
neon-age
closed
4 years ago
3
Excuse my ignorance
#4
suhdude1738
closed
5 years ago
2
Feature Suggestions
#3
edankwan
opened
5 years ago
1
Can't save anything else than JPG
#2
cAyou
closed
5 years ago
2
Bad name...
#1
CodeAndWeb
closed
3 years ago
2