issues
search
anno-mods
/
AnnoMapEditor
Community editor for Anno 1800 map templates.
Other
38
stars
5
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Mod Editor will not export
#90
AitLilCat
opened
6 months ago
0
Unable to load the campaign map: Chapter01 Moderate 01
#89
StarKnightOne
opened
8 months ago
0
DLC maps not working
#88
BeaverNation57
opened
1 year ago
0
Fix unit tests
#87
jakobharder
opened
1 year ago
0
Improve start window
#86
jakobharder
opened
1 year ago
0
merge 0.6 changes into main
#85
jakobharder
closed
1 year ago
0
Create mods/ folder if it doesn't exist yet
#84
jakobharder
opened
1 year ago
2
add start window
#83
Cyclonit
opened
1 year ago
0
[Broken] Add StartWindow
#82
Cyclonit
closed
1 year ago
1
Localization to 0.6
#81
taubenangriff
closed
1 year ago
1
Localization
#80
taubenangriff
closed
1 year ago
0
0.6 Optimization, for real
#79
taubenangriff
closed
1 year ago
0
0.6 Optimization
#78
taubenangriff
closed
1 year ago
0
Update models
#77
taubenangriff
closed
1 year ago
0
Add multi element dragging
#76
Cyclonit
closed
1 year ago
0
Some minor changes
#75
Cyclonit
closed
1 year ago
1
add dragging of multiple elements
#74
Cyclonit
closed
1 year ago
2
Refactor Session to MapTemplate
#73
Cyclonit
closed
1 year ago
0
Fix #56 Drag a new Random large into the map and it gets renamed to Random normal
#72
Cyclonit
closed
1 year ago
0
Update FileDBModels and FileDBSerializer, Use IslandTemplate FileDBModel
#71
Shad0wlife
closed
1 year ago
2
Change game path should open where current path is set to #53
#70
Cyclonit
closed
1 year ago
0
Add a locking mechanism to islands
#69
Cyclonit
opened
1 year ago
3
Island rotation is a bit jumpy #62
#68
Cyclonit
closed
1 year ago
0
3rd party and pirate islands should not have editable size with one size option #58
#67
Cyclonit
closed
1 year ago
0
Use relative map path in assets ModOps
#66
Cyclonit
closed
1 year ago
0
Fix Island removal on Map resize
#65
Shad0wlife
closed
1 year ago
0
Fix mod export and template loading
#64
Shad0wlife
closed
1 year ago
0
Fertilities selection can be compact enough to go into the right panel.
#63
jakobharder
opened
1 year ago
0
Island rotation is a bit jumpy
#62
jakobharder
closed
1 year ago
0
Fixed island selection should show pool islands first
#61
jakobharder
opened
1 year ago
0
Selection frame is barely visible for specific islands
#60
jakobharder
opened
1 year ago
0
Map area resize doesn't remove islands anymore, but those may become hidden
#59
jakobharder
closed
1 year ago
1
3rd party and pirate islands should not have editable size with one size option
#58
jakobharder
closed
1 year ago
0
Map in the middle is not fully centered, there's a margin at the bottom
#57
jakobharder
opened
1 year ago
1
Drag a new `Random large` into the map and it gets renamed to `Random normal`
#56
jakobharder
closed
1 year ago
0
Island labels are often cut off
#55
jakobharder
opened
1 year ago
1
Island preview jumps when I start moving an island
#54
jakobharder
opened
1 year ago
1
Change game path should open where current path is set to, if possible
#53
jakobharder
closed
1 year ago
0
Can save a map template even though nothing is open
#52
jakobharder
opened
1 year ago
1
Move PlayableArea scaling to separate control
#51
Shad0wlife
closed
1 year ago
0
bring cyclonit/AnnoMapEditor/feature/fixed-fertilities-and-slots to base
#50
taubenangriff
closed
1 year ago
0
Fixed Fertilities and Slots
#49
Cyclonit
closed
1 year ago
2
UI Cleanup le second
#48
Cyclonit
closed
1 year ago
0
Fix maps being mirrored on load.
#47
Cyclonit
closed
1 year ago
2
Fix UnitTests when Game Files are not available
#46
Shad0wlife
closed
1 year ago
0
Feature/UI cleanup
#45
Cyclonit
closed
1 year ago
0
fuck
#44
taubenangriff
closed
1 year ago
0
Add a DDSConverter based on pfim
#43
taubenangriff
closed
1 year ago
1
Add support for placing fixed islands
#42
Cyclonit
closed
1 year ago
0
Unable to open .a7tinfo file in DLC: new world rising(data25.rda)
#41
HowardXi
closed
1 year ago
2
Next