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anselnettles
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doom-nukem
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
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Topi
#191
Dofidog
closed
1 year ago
0
Topi
#190
Dofidog
closed
1 year ago
0
wall.lock is now ray->lock
#189
Dofidog
closed
1 year ago
0
add roof
#188
Dofidog
closed
1 year ago
0
⢾ Project name. ⡷
#187
anselnettles
closed
1 year ago
1
⢾ Documentation ⡷
#186
anselnettles
opened
1 year ago
1
cleaned editor_validate.c
#185
Ultsi00
closed
1 year ago
0
updated draw_grid_of_squares
#184
Ultsi00
closed
1 year ago
0
fixed a bug with exiting editor with red cross
#183
Dofidog
closed
1 year ago
0
fix leak == free bubf
#182
Dofidog
closed
1 year ago
0
Topi
#181
Dofidog
closed
1 year ago
0
program now also draws players current tile
#180
Dofidog
closed
1 year ago
0
rm ft_pythagoras.c
#179
Dofidog
closed
1 year ago
0
Topi
#178
Dofidog
closed
1 year ago
0
norminetted! also fixed some issues with drawing bottlesprite
#177
Dofidog
closed
1 year ago
0
New ultsi
#176
Ultsi00
closed
1 year ago
0
rm unused parameters and norminetteing
#175
Dofidog
closed
1 year ago
0
Fixel grammar to apply to school norm for trial evaluation.
#174
anselnettles
closed
1 year ago
0
Topi
#173
Dofidog
closed
1 year ago
0
Quality of life improvement.
#172
anselnettles
closed
1 year ago
0
walls are now drawn correctly on initiation
#171
Dofidog
closed
1 year ago
0
enhanced img3 feature
#170
Ultsi00
closed
1 year ago
0
fix issue where '#' walls werent drawn if player was near enough
#169
Dofidog
closed
1 year ago
0
fixed crouch with new heightvalues
#168
Dofidog
closed
1 year ago
0
utilities_graphic norminette
#167
Ultsi00
closed
1 year ago
0
fixed collision with walls that are higher than player and optimized …
#166
Dofidog
closed
1 year ago
0
wall base height changed
#165
Dofidog
closed
1 year ago
0
fixed wall topsurface and crouch
#164
Dofidog
closed
1 year ago
0
'Utilities_system.c' clean up.
#163
anselnettles
closed
1 year ago
0
New sound effect for inhale.
#162
anselnettles
closed
1 year ago
0
Norm error fixes and sprite scaling.
#161
anselnettles
closed
1 year ago
0
editor_get_player_start
#160
Ultsi00
closed
1 year ago
0
【 Enviromental events. (read me) 】
#159
anselnettles
closed
1 year ago
1
Collectible mechanics implementation.
#158
anselnettles
closed
1 year ago
0
Work on player sprite scaling and item collecting.
#157
anselnettles
closed
1 year ago
0
『 Code readability. 』
#156
anselnettles
closed
1 year ago
2
【 Mandatory level editor. (read me) 】
#155
anselnettles
opened
1 year ago
1
map editor final build(?). normi, new functions
#154
Ultsi00
closed
1 year ago
0
norminetted! still need to distribute functions to different files
#153
Dofidog
closed
1 year ago
0
norminetteing
#152
Dofidog
closed
1 year ago
0
norminetteing
#151
Dofidog
closed
1 year ago
0
oops, forgot to call a function
#150
Dofidog
closed
1 year ago
0
mv t_drown.nearest to t_drown.gfx.nearest
#149
Dofidog
closed
1 year ago
0
distance to nearest wall within 1/3 of window width is now stored in …
#148
Dofidog
closed
1 year ago
0
norminetteing, optimising and utilising vectors
#147
Dofidog
closed
1 year ago
0
added new vector structures to increase readability and make the code…
#146
Dofidog
closed
1 year ago
0
norminetteing..
#145
Dofidog
closed
1 year ago
0
norminetteing and optimising
#144
Dofidog
closed
1 year ago
0
norminetteing and optimising
#143
Dofidog
closed
1 year ago
0
Topi
#142
Dofidog
closed
1 year ago
0
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