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anselnettles
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doom-nukem
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
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#141
Ultsi00
closed
1 year ago
0
preparing for diagonal walls with new dda method, fixed some issues w…
#140
Dofidog
closed
1 year ago
0
Topi
#139
Dofidog
closed
1 year ago
0
Parameter fixes.
#138
anselnettles
closed
1 year ago
0
normi, new x-y write, new functions, etc
#137
Ultsi00
closed
1 year ago
0
Parameter and school norm clean ups.
#136
anselnettles
closed
1 year ago
0
【 Sound effects. 】
#135
anselnettles
closed
1 year ago
1
rm useless variables & lines
#134
Dofidog
closed
1 year ago
0
cleaning some comments and unused functions, norminetteing some funct…
#133
Dofidog
closed
1 year ago
0
Topi
#132
Dofidog
closed
1 year ago
0
Initial screen transition almost finished. Screen wipe works.
#131
anselnettles
closed
1 year ago
0
All the initial work for the screen transition effect added.
#130
anselnettles
closed
1 year ago
0
[Diagonal walls]
#129
anselnettles
opened
1 year ago
1
【 Music. 】
#128
anselnettles
closed
1 year ago
2
【 A mission with a goal. 】
#127
anselnettles
closed
1 year ago
1
texture values are now stored in a vector
#126
Dofidog
closed
1 year ago
0
Topi
#125
Dofidog
closed
1 year ago
0
Topi
#124
Dofidog
closed
1 year ago
0
Merging @UItsi 's map editor work.
#123
anselnettles
closed
1 year ago
0
@UItsi 's latest editor work merged to 'main'.
#122
anselnettles
closed
1 year ago
0
Applied this morning's new sprite work to 'new_ultsi'.
#121
anselnettles
closed
1 year ago
0
Added a three frame sprite for the goal point rope, 'O_texture_rope'.
#120
anselnettles
closed
1 year ago
0
Topi
#119
Dofidog
closed
1 year ago
0
Fix on sprite layer regarding 'texture[13]'.
#118
anselnettles
closed
1 year ago
0
adding wallsprites
#117
Dofidog
closed
1 year ago
0
fixed wall_textures
#116
Dofidog
closed
1 year ago
0
Skybox testing with 720x480
#115
anselnettles
closed
1 year ago
0
floorcasting now checks pixel_lock
#114
Dofidog
closed
1 year ago
0
sprites now draw correctly behind walls, also walls drawing value is …
#113
Dofidog
closed
1 year ago
0
【 Decorative wall elements. 】
#112
anselnettles
closed
1 year ago
2
【 Sprites facing the player. 】
#111
anselnettles
opened
1 year ago
1
【 "A menu to choose the level,..." 】
#110
anselnettles
closed
1 year ago
2
【 Collectibles. 】
#109
anselnettles
closed
1 year ago
2
[Wall's roof]
#108
anselnettles
closed
1 year ago
2
【 See-through walls. 】
#107
anselnettles
opened
1 year ago
1
【 "Each area has a light control tool,..." 】
#106
anselnettles
opened
1 year ago
1
Algae sprites and frames.
#105
anselnettles
closed
1 year ago
0
Topi
#104
Dofidog
closed
1 year ago
0
New skybox dimension test.
#103
anselnettles
closed
1 year ago
0
Test with new skybox dimensions.
#102
anselnettles
closed
1 year ago
0
Editor_init clean up.
#101
anselnettles
closed
1 year ago
0
Removed 'editor_initialization.c'.
#100
anselnettles
closed
1 year ago
0
Clean ups.
#99
anselnettles
closed
1 year ago
0
fixed some issues with wall.lock going over boundaries
#98
Dofidog
closed
1 year ago
0
Topi
#97
Dofidog
closed
1 year ago
0
The new graphics parse implementation now seemingly finished.
#96
anselnettles
closed
1 year ago
0
Fixed the 'stack smashing' issue. changed to size '20'.
#95
anselnettles
closed
1 year ago
0
Merge pull request #93 from anselnettles/topi
#94
anselnettles
closed
1 year ago
0
walls now move properly in relation to player height
#93
Dofidog
closed
1 year ago
0
Applying new changed to texture implementation overhaul.
#92
anselnettles
closed
1 year ago
0
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