This is a tranlation of the MinUI menu interface (originally designed & created by Shaun Inman) for ES-DE.
My work focused on tranlating the layout so that it could be buildable in the theme engine for ES-DE. Please refer to the Changes Made
section below for additional details.
The original version of the UI can be found as part of the awesome MinUI custom firmware here.
The theme has a simple set of options that can be changed directly from the UI Settings menu of ES-DE
Theme Variant
- sets the color scheme that is used for the overall theme on all views.
List
- The default color variant. A simple list in the style of MinUIList + Boxart
- Adds the display of boxart to the listList + Cover
- Adds the display of screenshots to the listList | List + Boxart | List + Screenshot |
---|---|---|
Theme Color Scheme
- sets the color scheme that is used for the overall theme on all views.
Dark
- The default color scheme. Light
- A light
version of the above color scheme.Dark | Light |
---|---|
You can also create your own custom color scheme by following the instructions under "Creating your own color scheme"
Theme Font Size
- sets the size that text will render at. This can be helpful when using the theme on small screens.
Medium
- Default size, good for small handheld screens under 6 inches in size.Large
- Good for small handheld screens under 4 inches in size.Small
- Smaller size, good for larger screens.Extra Large
- Good for small handheld screens under 4 inches in size.Extra Small
- Smaller size, good for larger screens.Theme Aspect Ratio
- sets the aspect ratio to match your display. This should happen automatically but can also be set manually if needed.
4:3
16:9
16:10
3:2
19.5:9
1:1
1) In the resources folder you will find a template file called colors-custom.xml
2) Make a folder named theme-customizations
and place a copy of the colors-custom.xml
file inside that folder. The folder structure should look like this when you are done:
/ES-DE/themes/minui-menu-es-de/theme-customizations/colors-custom.xml
Note: This structure should allow you to continue to get updates for the theme from the theme downloader while also retaining your customizations.
3) Edit the properites in colors-custom.xml
to create your custom color scheme:
backgroundPath-{aspect ratio}
- Sets the path to an image to use for the background.
${spacerImage}
and then set the value for backgroundColor
to the color you prefer. theme-customizations
folder and set the value for this property to the path to your image. For example; if your image was named background.png
then the value you would set for this would be ./theme-customizations/background.png
.backgroundCropPos-{aspect ratio}
- Define how the background image should be positioned.backgroundTile
- Sets if the background image should be repeated (aka tiled) or not. Allowed values are true
or false
backgroundColor
- Sets the color to be used for the background on all screens. If you are using a fullscreen image its best to set this to ffffff
so that the original image's colors will display.textlistFont
- The font that will be used for the system and game list.
default
./_inc/fonts/BPreplayBold.otf
theme-customizations
folder and set the value for this property to the path to your font. For example; if your font was named font.ttf
then the value you would set for this would be ./theme-customizations/font.ttf
.textlistSelectedColor
- Sets the text color for the selected item in the listtextlistSelectedBackgroundColor
- Sets the highlight color for the selected item in the listtextlistSelectedBackgroundCornerRadius
- Sets how round the corners of the selector should be. 0
will remove the rounded edges, 0.05
will make a pill shaped selector. You can try different values inbetween for different effects.textlistUnselectedColor
- Sets the text color for unselected items in the listhelpsystemFont
- The font that will be used to display text in the included help system.
default
./_inc/fonts/BPreplayBold.otf
theme-customizations
folder and set the value for this property to the path to your font. For example; if your font was named font.ttf
then the value you would set for this would be ./theme-customizations/font.ttf
.textlistDisplaySystemSuffix
- allows you to turn the display of system suffix on or off in collections. allowed values are true
and false
gameArtColor
- Applies a color shift to the game art. For example, an all-white image with FF0000 applied would become completely red. You can also control the transparency of the image by setting the value to for example FFFFFFAA. This keeps all pixels at their normal color and only affects the alpha channel. This property is applied after saturation so by setting that property to 0 it's possible to colorize rather than color shift.gameArtSaturation
- Controls the level of color saturation for the game art. Minimum value is 0
(grayscale) and maximum value is 1
(original file saturation).gameArtBrightness
- Controls the relative level of brightness for the game art. This is intended primarily for fine adjustments, for example if a color shift has been applied which may have lowered the overall brightness of the image.gameArtCornerRadius
- Sets how round the corners of the game art should be. 0
will remove the rounded edges.helpsystemLetterCase
- Sets the lettercase that is used for text in the included help system. Allowed values are lowercase
, uppercase
or capitalize
helpsystemIconColor
- Sets the icon color for items in the included help systemhelpsystemTextColor
- Sets the text color for items in the included help systembadgeIconColor
- Sets the icon color for badges (Favorite, Completed, Collections, etc.) displayed on the gamelist view.4) Set the Theme Color Scheme
in ES-DE's UI Settings menu to Custom
and you should see your custom color scheme display. If you see an error check that the paths discussed above are correct and then check that the values you added for each property are correct and well formatted.
Changing the values for each property should allow you to create any number of color schemes. Here are a few examples that have been made using the same properties:
"Pocket Micro" | "Pocket DMG" |
---|---|
"Fallout" | "Cyberpunk" |
If you make a custom color scheme and are comfortable with sharing I would love to check it out 😊
Custom Color Scheme: [Name of your Color Scheme]
Fallout
and DMG
- Created and provided by RobZombie9043