Open WaltzBinaire opened 9 years ago
as you can see in this image - character and skeleton dont face same direction... maybe the issue is related to this?
You're welcome. Okay very strange. I am thinking about the x-form? Did you try to reset it on your mesh in 3dsMax? Anyway, that's very interesting. Can you send me the max file, I have to do some tests and find why it don't work !
Okay I looked at the file. I think there is a problem with the mesh properties (positions, rotation and scale). I tried to apply a reset x-form on the mesh but the exporter don't support it. And I don't know how to manage this with maxscript. In progress ! ^^
thanks for your addon. i tried to play with the example justin walking and used my own model...
first of all if you dont select an animation name and straight output with only one animation - then there must be a comma infront of "animations" ...but there isnt. if you manually add it - then it works.
The skinning however is completly deformed...do you have any clue why...i used my own model - uploaded it to mixamo ...for rigging and applied skinning test animation to it...in 3ds max it looks nice...in your example exported by your tool - it looks like this: