antlafarge / ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON, and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated 3D-models / meshes.
http://antlafarge.github.io/ALLoader/
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3d-model 3ds-max animated exporter javascript json loader maxscript mesh rigged skinned three-js webgl

ALLoader

ALLoader is an Autodesk 3dsMax exporter (MaxScript) to JSON format; and a WebGL Three.js loader (Javascript) which supports skinned, rigged and animated meshes.

The loader supports to load the meshes, materials, skeletons and animations from separate files by passing an array of path files on first (urls) argument of ALLoader.load() function.
In this case, load the data in this order :

  1. Materials
  2. Skeletons
  3. Meshes
  4. Animations

Live demos

http://antlafarge.github.io/ALLoader/

Versions

Exporter preview

3ds Max 2022 exporter preview :
image

How to export meshes and animations

Exported data

3ds Max elements supported

FAQ

Q. Some objects in the scene are not well placed?
A. Add a reset XForm on these objects and export.

Q. I can't export a biped skeleton from 3DSMax?
A. Export your scene using the FBX format, close your scene and open the FBX file. This action will convert the biped to a standart skeleton (tree of bones). You can now export your scene using the exporter.

You can share feedback or discuss the project in the discussion tab.

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