mesh-gradient.js
is tiny utility library to generate mesh gradient based on 4 RGB colors, built with vanilla js.
npm install mesh-gradient.js
or yarn add mesh-gradient.js
Vanilla JS
React
import MeshGradient from 'mesh-gradient.js';
import { useEffect } from 'react';
const COLORS = ["#eb75b6",
"#ddf3ff",
"#6e3deb",
"#c92f3c"]
function App() {
// create instance of Gradient Class
const gradient = new MeshGradient();
const canvasId = "my-canvas"
useEffect(() => {
// initialize new gradient
// @Params
// 1. id of canvas element
// 2. array of colors in hexcode
gradient.initGradient("#" + canvasId, COLORS)
// Mesh Id
// Any positive numeric value which acts as a seed for mesh pattern
gradient?.changePosition(780);
}, [])
const regenerate = () => {
const value = Math.floor(Math.random() * 1000)
// change pattern by changing mesh Id
gradient?.changePosition(value);
}
return (
<div className="App">
<canvas id={canvasId} width="800" height="600"/>
<button onClick={() => regenerate()}> Regenerate </button>
</div>
);
}
export default App;
Other Useful APIs
// get current gradient colors
gradient.getGradientColors(),
// change gradient colors
gradient.changeGradientColors(newColors);
// force refresh mesh
// Usage - set any property of the Mesh Gradient Object and run this to see the effect
gradient.reGenerateCanvas();
Mesh Gradient Model
{
isLoadedClass: boolean;
el: any;
inputColors: any;
connect(): Promise<void>;
shaderFiles: {
vertex: string;
noise: string;
blend: string;
fragment: string;
} | undefined;
conf: {
presetName: string;
wireframe: boolean;
density: number[];
zoom: number;
rotation: number;
playing: boolean;
} | undefined;
minigl: MiniGl | undefined;
disconnect(): void;
setCanvasSize(width: any, height: any, initial?: boolean): void;
width: any;
height: any;
xSegCount: number | undefined;
ySegCount: number | undefined;
initMaterial(): any;
uniforms: {
u_time: any;
u_shadow_power: any;
u_darken_top: any;
u_active_colors: any;
u_global: any;
u_vertDeform: any;
u_baseColor: any;
u_waveLayers: any;
} | undefined;
vertexShader: string | undefined;
initMesh(): void;
material: any;
geometry: any;
mesh: any;
shouldSkipFrame(e: any): true | undefined;
updateFrequency(e: any): void;
toggleColor(index: any): void;
showGradientLegend(): void;
isGradientLegendVisible: boolean | undefined;
hideGradientLegend(): void;
changePosition(val: any): void;
t: number | undefined;
init(): void;
initGradientColors(): void;
sectionColors: any;
changeGradientColors(colors: any): void;
reGenerateCanvas(): void;
getGradientColors(): any;
}
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