OVERVIEW
Spin Pong is an fun and addictive 2-player Pong game for PS3, with some interesting physics and stereo sound.
This was coded using only a retail unit, using logging over UDP.
I used the guide from: http://www.ps3news.com/forums/ps3-guides-tutorials/how-install-set-up-ps3-sdk-1-92-properly-112755.html Thanks go to internetfloozy.
Download latest version from: http://github.com/apanloco/SpinPong
CONTROLS
Use left analog stick up/down to move paddles. Press X to signal that you are ready. Both players need to signal ready before game starts. Press START to signal that you want a game reset. Both players need to signal wants-reset before game starts.
INSTALLATION
I built this with the 1.92 SDK on windows with msys. Just do this:
GAMEPLAY/PHYSICS EXPLANATION
If the left paddle is moving up while it's colliding with the ball, the ball will get a clock-wise spin and turn red. The faster the paddle moves, the more the ball will start spinning, and the brighter the color. An anti-clock-wise spin will result in a blue color. The color helps to foresee how the ball will bounce on the next collision. Furthermore, a spinning ball will move in a curve due to friction against the air.
NOTES
All sounds are from my mouth.
For homebrew developers check out Log.h/Log.cpp for code to log over network. To view the logs, use: $ socat udp-recv:6160 stdout
Sounds are converted from .wav to .raw using: for i in *.wav; do sox -V -S $i -r 48000 -e float -b 32 -c 1 -B $i.raw; done because i was too lazy to code a wav loader.