apocalyptech / eschalon_utils

Eschalon Books I, II, and III Character and Map Editors
http://apocalyptech.com/eschalon/
GNU General Public License v2.0
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Script to build OS X native app bundles, expanded OS X docs #1

Closed elliotkendall closed 10 years ago

elliotkendall commented 11 years ago

Included a hack-y but working script to build self-contained OS X app bundles out of the scripts that take care of Python module dependencies.

Also expanded the docs to talk more about OS X - how to get the scripts running there, and also how to build app bundles.

If you want to host a (75M!) .dmg image with the app bundles on your website where you keep the Windows .exe, let me know and I can provide it.

elliotkendall commented 11 years ago

I got a report from a Mac Store user that Apple is distributing versions of the game as stand-alone .app bundles. In those distributions, the Book I gfx.pak and Book II datapak files are unpacked and sitting in directories. To support this version of the game, I made changes to allow the editor to read resources either from the packed files or directly from the filesystem.

elliotkendall commented 11 years ago

One more update - I added a simple graphical launcher for all the utilities so that we can package them all as a single OS X app.