Turns out that having a quantity of zero can cause some strange behavior in the engine:
1) Items might not be sellable to merchants
2) Items can be duplicated by right-clicking
3) Items might not have the dropped-item animation when dropped
So we should default to 1, not 0. This might be slightly more complex than a simple default value change, since empty items should still have 0 in that place.
We might also want to think about moving the quanity and stack fields up to the first tab, instead of buried in the back.
Turns out that having a quantity of zero can cause some strange behavior in the engine:
1) Items might not be sellable to merchants 2) Items can be duplicated by right-clicking 3) Items might not have the dropped-item animation when dropped
So we should default to 1, not 0. This might be slightly more complex than a simple default value change, since empty items should still have 0 in that place.
We might also want to think about moving the quanity and stack fields up to the first tab, instead of buried in the back.