Some maps created on the unofficial builds look like they may have those values set incorrectly, which can cause problems. The current loading code will leave the on-disk values set as they are, but we should probably have the loading routine fix them, instead.
Some maps created on the unofficial builds look like they may have those values set incorrectly, which can cause problems. The current loading code will leave the on-disk values set as they are, but we should probably have the loading routine fix them, instead.