In the experimental builds BW has been releasing, each mod has its own subdirectory under the mods directory. We now support that format for the purposes of parsing supplemental entities.csv files, so we should also allow people to select maps from that location in the open dialog.
In the experimental builds BW has been releasing, each mod has its own subdirectory under the mods directory. We now support that format for the purposes of parsing supplemental entities.csv files, so we should also allow people to select maps from that location in the open dialog.