appccelerate / statemachine

A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
Apache License 2.0
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ActiveStateMachine may deadlock when used with async/await #40

Closed estrizhok closed 4 years ago

estrizhok commented 5 years ago

I am not sure whether it is an actual bug, or I simply do something stupid. But consider the following snippet:

  internal class BuggyStateMachine : ActiveStateMachine<int, int>
  {
    private TaskCompletionSource<int> myTcs = new TaskCompletionSource<int>();

    public BuggyStateMachine()
    {
      In(0).On(1).Execute(() => myTcs.SetResult(0));
      Initialize(0);
      Fire(1);
    }

    public async Task RunDeadlock()
    {
      Start();
      await myTcs.Task;
      Stop();
    }

    public Task RunNoDeadlock()
    {
      Start();
      return myTcs.Task.ContinueWith(t => Stop());
    }
  }

A task returned by RunDeadlock will never finish when the method is executed on a thread without SynchronizationContext. This is because the continuation Stop() will be run on the same thread as () => myTcs.SetResult(0), which is a worker thread of the state machine. And since Stop is a synchronous method waiting for the state machine to finish, we have a deadlock.

ursenzler commented 5 years ago

Hi,

I have to look deeper into this, the Stop and Start methods are tricky ones.

Thanks for the issue.

Happy coding, Urs

ursenzler commented 5 years ago

You should probably add .ConfigureAwait(false) on the call to await myTcs.Task. but this depends on the target framework you are running this code on.

estrizhok commented 5 years ago

No, The example above is specific to the case when RunDeadlock is executed from a thread without SynchronizationContext. Thus, .ConfigureAwait(false) or .ConfigureAwait(true) does not alter it behavior a bit, as there is no context to capture.

ursenzler commented 4 years ago

Finally found the time to check this behaviour. You should use the AsyncActiveStateMachine when working with async/await. This code works as expected:

namespace Appccelerate.StateMachine.Facts
{
    using System.Threading.Tasks;
    using Appccelerate.StateMachine.AsyncMachine;
    using Xunit;

    // https://github.com/appccelerate/statemachine/issues/40
    public class DeadlockRepro
    {
        private AsyncActiveStateMachine<int, int> machine;

        private TaskCompletionSource<int> myTcs = new TaskCompletionSource<int>();

        public DeadlockRepro()
        {
            var builder = new StateMachineDefinitionBuilder<int, int>();

            builder
                .In(0).On(1).Execute(() => myTcs.SetResult(0));

            machine = builder
                .WithInitialState(0)
                .Build()
                .CreateActiveStateMachine();
        }

        [Fact]
        public async Task DoesNotDeadlock()
        {
            await machine.Fire(1);
            await machine.Start();
            await myTcs.Task.ConfigureAwait(false);
            await machine.Stop();
        }
    }
}