appccelerate / statemachine

A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
Apache License 2.0
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c-sharp dotnet state-machine

I'm working on moving the documention from www.appccelerate.com (where it is not up-to-date :-( ) to here because it is less time consuming to update the documentation.

Features

StateMachine

Appccelerate contains four different state machines:

Both async and not-async variants implement an interface called IStateMachine. For better testability and flexibility, I suggest that you reference your state machine only by the interface and use dependency injection to get either of the implementations. You can use then a passive state machine as a replacement for an active one in your tests to simplify the tests because everything is run on the same thread.

States and Events

A state machine is defined using States and Events. States and events have to be IComparables (enum, int, string, ...). If you have a well known set of states and events then I suggest you use enums which make the code much more readable. If you plan to build some flexibility into your state machine (e.g. add states, transitions in base classes) then you better use an "open" type like string or integer.

Transitions

Transitions are state switches that are executed in response to an event that was fired onto the state machine. You can define per state and event which transition is taken and therefore which state to go to.

Actions

You can define actions either on transitions or on entry or exit of a state. Transition actions are executed when the transition is taken as the response to an event. The entry and exit actions of a state are excuted when the state machine enters or exits the state due to a taken transition. In case of hierarchical states, multiple entry and exit actions can be executed.

Guards

Guards give you the possibility to decide which transition is executed depending on a boolean criteria. When an event is fired onto the state machine, it takes all transitions defined in the current state for the fired event and executes the first transition with a guard returning true.

Extensions

Extensions can be used to extend the functionality of the state machine. They provide for example a simple way to write loggers.

Reports

Out of the box, Appccelerate provides a textual report, a csv report and a yEd diagram reporter. You can add your own reports by just implementing IStateMachineReport.

Simple Sample State Machine

public class SimpleStateMachine
{
    private enum States
    {
        On,
        Off
    }

    private enum Events
    {
        TurnOn,
        TurnOff
    }

    private readonly PassiveStateMachine<States, Events> machine;

    public SimpleStateMachine()
    {
        var builder = new StateMachineDefinitionBuilder<States, Events>();

        builder
            .In(States.Off)
            .On(Events.TurnOn)
            .Goto(States.On)
            .Execute(SayHello);

        builder
            .In(States.On)
            .On(Events.TurnOff)
            .Goto(States.Off)
            .Execute(SayBye);

        builder
            .WithInitialState(States.Off);

        machine = builder
            .Build()
            .CreatePassiveStateMachine();

        machine.Start();
    }

    public void TurnOn()
    {
        machine
            .Fire(
                Events.TurnOn);
    }

    public void TurnOff()
    {
        machine
            .Fire(
                Events.TurnOff);
    }

    private void SayHello()
    {
        Console.WriteLine("hello");
    }

    private void SayBye()
    {
        Console.WriteLine("bye");
    }
}

More Documentation