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Hi,
I want to try, to extend the state machine and add new objects ( orders ) , have two main questions:
orders: holds orders from a user related to two accounts(one to debit, one to credit), ded…
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Provide a way to define an animation graph/state machine as an asset.
Probably with arbitrary events as transition conditions.
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### Classes
- StateMachine
- AbstractState
- StateTransition
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### Bug Description
Clients do not always receive state change notifications from other clients when using RewindableStateMachine. Specifically, state transitions like entering `IDLE` are sometimes…
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State machines are quite common in games. We could save some boilerplate code to our users by providing a simple implementation
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**Purpose**
The purpose of this addition is to trial run coppercore's state machine class by rewriting the scoring subsystem to use coppercore state machine.
**Project Scope**
- [ ] Rewrite Scori…
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what is the default sm for dmx input? I could see a way to choose a pio for dmx output, but did not see such a feature for dmx input, so is it always pio0 for input? also does it just use one state ma…
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**Describe the bug**
WIth the following code, the PNG is OK ✔️ , but not SVG ❌
**To Reproduce**
```puml
@startuml
state S [[{S}]] {
state a [[{a}]] {
state b
}
}
@enduml
`…
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🤯 would desire stronger isolation between the business logics of `ReactorEngine` and `BeaconKeyRecovery`
I have spent multiple hours on possible interaction of the `ReactorEngine` with the `BeaconKey…
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Requires #160.
Whilst we eventually want a nicely laid out and rendered representation of the Finite State Machine (FSM) we're going to focus here on the fundamental functionality and prettify things…