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foxssake
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netfox
Addons for building multiplayer games with Godot
https://foxssake.github.io/netfox/
MIT License
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Delayed bomb explosion force
#274
TheYellowArchitect
opened
2 days ago
0
Needless authority check on repulse effect
#273
TheYellowArchitect
opened
2 days ago
0
Guard input redundancy from values less the one
#271
albertok
opened
3 days ago
0
fix: Make sure generated projectile ID's are unique
#270
elementbound
opened
4 days ago
2
Implement player id and session id
#269
TheYellowArchitect
opened
4 days ago
0
Disabling Input Broadcast, breaks movement (at 150ms tick delay)
#268
TheYellowArchitect
opened
5 days ago
5
Diff states fix for missing first full state
#267
TheYellowArchitect
opened
5 days ago
0
Unify input serialization and input dictionary logic (e.g. validation)
#266
TheYellowArchitect
opened
6 days ago
0
No physics applied to RigidBody3D when TickInterpolator also active
#265
krazyjakee
opened
6 days ago
5
Add diff state compression
#264
TheYellowArchitect
opened
1 week ago
0
Added docs for is_fresh and updated screenshot
#263
albertok
opened
1 week ago
4
fix 252 input redundancy rename and value check
#262
albertok
opened
1 week ago
2
Added Input delay
#261
TheYellowArchitect
opened
1 week ago
0
Once a player joins, rollback runs from tick 0 to current tick
#260
TheYellowArchitect
opened
1 week ago
2
Simplified Type interpolators
#259
TheYellowArchitect
closed
1 week ago
8
avatar state should synchronize the property `Position` and `Quaternion`, instead of `Transform3D`
#258
TheYellowArchitect
closed
4 days ago
1
Simplify Interpolators class
#257
TheYellowArchitect
closed
1 week ago
10
Player Singleton (`NetworkCommonData`) to store important immutable variables (player_id, session_id)
#256
TheYellowArchitect
opened
1 week ago
2
all properties should be marked with a tick timestamp
#255
TheYellowArchitect
closed
6 days ago
0
When a player sends a state RPC, the state is serialized, and on receiving the RPC it is deserialized.
#254
TheYellowArchitect
opened
1 week ago
0
`NetworkWeapon.fire()` is not within Inputs.
#253
TheYellowArchitect
opened
1 week ago
3
input_redundancy rename and check
#252
TheYellowArchitect
opened
1 week ago
5
When a player sends an input RPC, the input is serialized, and on receiving the RPC it is deserialized.
#251
TheYellowArchitect
opened
1 week ago
0
Unused variable: _record_input_props: Array[PropertyEntry]
#250
TheYellowArchitect
opened
2 weeks ago
0
NetworkWeapon._can_fire() will desync if dependent on NetworkTime.tick
#249
Lexari0
opened
2 weeks ago
1
Expand History Limit
#248
TheYellowArchitect
closed
4 days ago
2
Spawning location should be server-sided, not client-sided
#247
TheYellowArchitect
closed
4 days ago
2
Implement Input Delay
#245
TheYellowArchitect
opened
2 weeks ago
0
Settings have no tooltip/explanation
#244
TheYellowArchitect
opened
2 weeks ago
0
Bomb Physics sometimes push on wrong direction
#243
TheYellowArchitect
opened
2 weeks ago
3
Entity IDs to be u_int32 instead of 12-character strings.
#242
TheYellowArchitect
opened
2 weeks ago
3
Changed RPC strings to static functions
#241
TheYellowArchitect
closed
1 week ago
3
Fixed NetworkPopup.tscn UI so the buttons host and join are always visible
#240
TheYellowArchitect
opened
2 weeks ago
0
Spammy console errors at Godot 4.3 (Forest Brawler Demo)
#239
TheYellowArchitect
closed
4 days ago
2
Using global rand functions can have bad results if the user attempts to use `seed(...)`
#238
Lexari0
opened
2 weeks ago
2
fix: Projectiles can be spawned without ID
#237
elementbound
opened
2 weeks ago
0
Issues with RollbackSynchronizer taking input from multiple Nodes with different authorities
#236
BtheDestroyer
opened
2 weeks ago
3
Projectiles can be spawned by NetworkWeapon without an ID in their name
#235
Lexari0
opened
3 weeks ago
1
using TickInterpolator to interpolate rotation results in a stutter during the transition between -3.14 and 3.14
#234
ruguysgoingtrickortreating
closed
2 weeks ago
2
after_tick.emit runs before the tick
#233
TheYellowArchitect
closed
2 weeks ago
2
Raycast shooting
#232
P5ina
opened
1 month ago
2
feat: Add option to avoid broadcasting inputs
#230
nicobatty
closed
2 weeks ago
4
Better docs for is_fresh
#228
elementbound
opened
2 months ago
0
feat: Use OS time for tick loop
#225
elementbound
closed
3 months ago
5
Fix nested properties not being applied
#224
jonstvns
closed
3 months ago
3
Multiplayer Moving Platform
#223
andrewmunro
closed
2 weeks ago
5
Unreliable inputs with redundancy
#221
albertok
closed
3 months ago
3
Setting up a Noray Instance
#218
Learus
opened
5 months ago
8
feat: Support nested properties
#217
elementbound
closed
5 months ago
0
Use `node.get_indexed()` instead of `node.get()` for state and input properties
#216
Protowalker
closed
5 months ago
1
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