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KirmesBude
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bevy_trickfilm
bevy_trickfilm
Apache License 2.0
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Handle actions based on animation elapsed (current frame)
#27
PraxTube
opened
15 hours ago
1
Feature/just finished
#26
KirmesBude
closed
2 weeks ago
3
Use timers internally
#25
KirmesBude
closed
2 weeks ago
1
Support and recommend .ron files
#24
KirmesBude
closed
2 weeks ago
0
Add `just_finished` function in addition to `is_finished`
#23
PraxTube
closed
2 weeks ago
8
Add a SystemSet for animations
#22
will-hart
closed
1 month ago
3
Change `.trickfilm` files to `.ron`
#21
DraftedDev
closed
2 weeks ago
1
License badge is wrong
#20
KirmesBude
closed
1 month ago
0
Asset collection question
#19
itstheceo
closed
5 months ago
2
Bevy 0.13
#18
KirmesBude
closed
7 months ago
0
Use keyframe index to set `animation.finished` instead of match arms
#17
PraxTube
closed
9 months ago
3
repeat_from_frame functionality
#16
KirmesBude
opened
9 months ago
1
Add `is_finished` to `AnimationPlayer2D`
#15
PraxTube
closed
9 months ago
1
Get info about animation finished
#14
PraxTube
closed
9 months ago
4
Formal documentation of the syntax
#13
KirmesBude
closed
8 months ago
1
AnimationSet should be a Map
#12
KirmesBude
closed
8 months ago
1
Properly handle (error?) for animations with the same name
#11
KirmesBude
closed
8 months ago
1
Panic in example that uses asset_loader
#10
PraxTube
closed
9 months ago
7
Feature/new trickfilm format
#9
KirmesBude
closed
9 months ago
0
Dynamic spritesheet animation/replacable texture atlas
#8
KirmesBude
closed
9 months ago
0
No change if paused possible
#7
KirmesBude
closed
10 months ago
1
Reduce duplicate code
#6
KirmesBude
closed
9 months ago
1
Fix animation hitching
#5
KirmesBude
closed
1 year ago
1
Fix documentation and docu examples
#4
KirmesBude
closed
1 year ago
0
Update to 0.10.1
#3
KirmesBude
closed
1 year ago
0
Add example without bevy_titan
#2
KirmesBude
closed
9 months ago
2
[Tracking] Homogenize to existing bevy animation capability
#1
KirmesBude
closed
1 year ago
0