Describe the bug
Rigidbodies with collision exceptions will be stopped by continuous collision detection when they should be ignored.
To Reproduce
Steps to reproduce the behavior:
Create rigidbodies which are capable of collision with one another, at least one body must have ray or shape cast continuous detection.
Set one body to have an exception with the other, and impulse it at a very high speed to cause a collision.
See that despite having an exception, the body will try to 'stop' on the other. Positionally, it's like they've collided, but the game does not register any collision.
Expected behavior
Bodies that have the other as collision exceptions should never interact at all, as under Godot Physics 2D.
Environment (please complete the following information):
Describe the bug Rigidbodies with collision exceptions will be stopped by continuous collision detection when they should be ignored.
To Reproduce Steps to reproduce the behavior: Create rigidbodies which are capable of collision with one another, at least one body must have ray or shape cast continuous detection. Set one body to have an exception with the other, and impulse it at a very high speed to cause a collision. See that despite having an exception, the body will try to 'stop' on the other. Positionally, it's like they've collided, but the game does not register any collision.
Expected behavior Bodies that have the other as collision exceptions should never interact at all, as under Godot Physics 2D.
Environment (please complete the following information):
Example project(zip) rapierexceptionsissue.zip