Works on: Desktop, Mobile and Web
Documentation | Changelog | Discord | Contributing | Architecture
2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the Godot game engine through rapier physics engine salva fluids simulation library.
Stability | No Vibrations |
---|---|
No Ghost Collisions | No CCD Issues |
---|---|
Fluids 2D | Fluids 3D |
---|---|
Serialization | Deserialization |
Save Physics State | Load Physics State |
Locally Deterministic | *Optionally Cross Platform Deterministic |
Exact simulation every time (on same platform) | Exact simulation on multiple platforms |
Automatic (Recommended): Download the plugin from the official Godot Asset Store using the AssetLib
tab in Godot:
Note: For general use cases, use the Faster Version.
Manual: Download the latest github release and move only the addons
folder into your project addons
folder.
After installing, go to Advanced Settings
-> Physics
-> 2D
or 3D
. Change Physics Engine
to Rapier2D
or Rapier3D
.
This plugin is still being developed. See the Implementation Progress to get an idea of what status it is in and what features it has.
(A.layer & B.mask) != 0 || (B.layer & A.mask) != 0